| Package | laya.d3.core.particleShuriKen |
| Class | public class ShuriKenParticle3D |
| Inheritance | ShuriKenParticle3D RenderableSprite3D Sprite3D ComponentNode Node EventDispatcher Object |
ShuriKenParticle3D 3D粒子。
| Property | Defined By | ||
|---|---|---|---|
![]() | active : Boolean
获取自身是否激活。
| Sprite3D | |
![]() | activeInHierarchy : Boolean [read-only]
获取在场景中是否激活。
| Sprite3D | |
![]() | componentsCount : int [read-only]
获得组件的数量。
| Sprite3D | |
![]() | destroyed : Boolean [只读]是否已经销毁。对象销毁后不能再使用。 | Node | |
![]() | displayedInStage : Boolean [read-only] 表示是否在显示列表中显示。 | Node | |
![]() | id : int [read-only]
获取唯一标识ID。
| Sprite3D | |
![]() | isStatic : Boolean 是否静态,静态包含一系列的静态处理。 | Sprite3D | |
![]() | layer : Layer
获取蒙版。
| Sprite3D | |
![]() | loaded : Boolean [read-only]
获取是否已加载完成。
| Sprite3D | |
![]() | name : String 节点名称。 | Node | |
![]() | numChildren : int [read-only]
子对象数量。
| Node | |
![]() | parent : Node 父节点。 | Node | |
| particleRender : ShurikenParticleRender [read-only]
获取粒子渲染器。
| ShuriKenParticle3D | ||
| particleSystem : ShurikenParticleSystem [read-only]
获取粒子系统。
| ShuriKenParticle3D | ||
![]() | scene : Scene [read-only]
获得所属场景。
| Sprite3D | |
| SHADERDEFINE_COLOROVERLIFETIME : int [static] | ShuriKenParticle3D | ||
| SHADERDEFINE_RANDOMCOLOROVERLIFETIME : int [static] | ShuriKenParticle3D | ||
| SHADERDEFINE_RENDERMODE_BILLBOARD : int [static] | ShuriKenParticle3D | ||
| SHADERDEFINE_RENDERMODE_HORIZONTALBILLBOARD : int [static] | ShuriKenParticle3D | ||
| SHADERDEFINE_RENDERMODE_MESH : int [static] | ShuriKenParticle3D | ||
| SHADERDEFINE_RENDERMODE_STRETCHEDBILLBOARD : int [static] | ShuriKenParticle3D | ||
| SHADERDEFINE_RENDERMODE_VERTICALBILLBOARD : int [static] | ShuriKenParticle3D | ||
| SHADERDEFINE_ROTATIONOVERLIFETIME : int [static] | ShuriKenParticle3D | ||
| SHADERDEFINE_ROTATIONOVERLIFETIMECONSTANT : int [static] | ShuriKenParticle3D | ||
| SHADERDEFINE_ROTATIONOVERLIFETIMECURVE : int [static] | ShuriKenParticle3D | ||
| SHADERDEFINE_ROTATIONOVERLIFETIMERANDOMCONSTANTS : int [static] | ShuriKenParticle3D | ||
| SHADERDEFINE_ROTATIONOVERLIFETIMERANDOMCURVES : int [static] | ShuriKenParticle3D | ||
| SHADERDEFINE_ROTATIONOVERLIFETIMESEPERATE : int [static] | ShuriKenParticle3D | ||
| SHADERDEFINE_SHAPE : int [static] | ShuriKenParticle3D | ||
| SHADERDEFINE_SIZEOVERLIFETIMECURVE : int [static] | ShuriKenParticle3D | ||
| SHADERDEFINE_SIZEOVERLIFETIMECURVESEPERATE : int [static] | ShuriKenParticle3D | ||
| SHADERDEFINE_SIZEOVERLIFETIMERANDOMCURVES : int [static] | ShuriKenParticle3D | ||
| SHADERDEFINE_SIZEOVERLIFETIMERANDOMCURVESSEPERATE : int [static] | ShuriKenParticle3D | ||
| SHADERDEFINE_TEXTURESHEETANIMATIONCURVE : int [static] | ShuriKenParticle3D | ||
| SHADERDEFINE_TEXTURESHEETANIMATIONRANDOMCURVE : int [static] | ShuriKenParticle3D | ||
| SHADERDEFINE_VELOCITYOVERLIFETIMECONSTANT : int [static] | ShuriKenParticle3D | ||
| SHADERDEFINE_VELOCITYOVERLIFETIMECURVE : int [static] | ShuriKenParticle3D | ||
| SHADERDEFINE_VELOCITYOVERLIFETIMERANDOMCONSTANT : int [static] | ShuriKenParticle3D | ||
| SHADERDEFINE_VELOCITYOVERLIFETIMERANDOMCURVE : int [static] | ShuriKenParticle3D | ||
![]() | timer : Timer 时间控制器,默认为Laya.timer。 | Node | |
![]() | transform : Transform3D [read-only]
获取精灵变换。
| Sprite3D | |
![]() | url : String
获取资源的URL地址。
| Sprite3D | |
| Method | Defined By | ||
|---|---|---|---|
ShuriKenParticle3D(material:ShurikenParticleMaterial = null)
创建一个 Particle3D 实例。
| ShuriKenParticle3D | ||
![]() |
排序函数。
| Sprite3D | |
![]() | _setBelongScene(scene:Scene):void [override]
| RenderableSprite3D | |
![]() | _setUnBelongScene():void [override]
| RenderableSprite3D | |
![]() | _update(state:RenderState):void [override]
更新
| RenderableSprite3D | |
![]() | _updateConch(state:RenderState):void [override]
更新
| RenderableSprite3D | |
![]() | [override]
添加子节点。
| Sprite3D | |
![]() | [override]
添加子节点到指定的索引位置。
| Sprite3D | |
![]() | addChildren(... args):void
批量增加子节点
| Node | |
![]() | addComponent(type:*):Component3D
添加指定类型组件。
| Sprite3D | |
![]() | clearTimer(caller:*, method:Function):void
清理定时器。功能同Laya.timer.clearTimer()。
| Node | |
![]() | clone():*
克隆。
| Sprite3D | |
![]() | cloneTo(destObject:*):void
克隆。
| Sprite3D | |
![]() |
当前容器是否包含指定的 Node 节点对象 。
| Node | |
destroy(destroyChild:Boolean = true):void [override]
销毁此对象。
| ShuriKenParticle3D | ||
![]() | destroyChildren():void
销毁所有子对象,不销毁自己本身。
| Node | |
![]() | event(type:String, data:* = null):Boolean
派发事件。
| EventDispatcher | |
![]() | frameLoop(delay:int, caller:*, method:Function, args:Array = null, coverBefore:Boolean = true):void
定时重复执行某函数(基于帧率)。功能同Laya.timer.frameLoop()。
| Node | |
![]() | frameOnce(delay:int, caller:*, method:Function, args:Array = null, coverBefore:Boolean = true):void
定时执行一次某函数(基于帧率)。功能同Laya.timer.frameOnce()。
| Node | |
![]() | getChildAt(index:int):Node
根据子节点的索引位置,获取子节点对象。
| Node | |
![]() | getChildByName(name:String):Node
根据子节点的名字,获取子节点对象。
| Node | |
![]() | getChildIndex(node:Node):int
根据子节点对象,获取子节点的索引位置。
| Node | |
![]() | getComponentByIndex(index:int):Component3D
通过指定索引获得组件。
| Sprite3D | |
![]() | getComponentByType(type:*, typeIndex:int = 0):Component3D
通过指定类型和类型索引获得组件。
| Sprite3D | |
![]() | getComponentsByType(type:*, components:Vector.<Component3D>):void
通过指定类型获得所有组件。
| Sprite3D | |
![]() |
获取投影视图世界矩阵。
| Sprite3D | |
![]() | hasListener(type:String):Boolean
检查 EventDispatcher 对象是否为特定事件类型注册了任何侦听器。
| EventDispatcher | |
![]() | instantiate(original:Sprite3D, parent:Node = null, worldPositionStays:Boolean = true, position:Vector3 = null, rotation:Quaternion = null):Sprite3D [static]
创建精灵的克隆实例。
| Sprite3D | |
![]() | isMouseEvent(type:String):Boolean
检测指定事件类型是否是鼠标事件。
| EventDispatcher | |
load(url:String):ShuriKenParticle3D [static]
加载网格模板,注意:不缓存。
| ShuriKenParticle3D | ||
![]() | loadHierarchy(url:String):void
加载层级文件,并作为该节点的子节点。
| Sprite3D | |
![]() | off(type:String, caller:*, listener:Function, onceOnly:Boolean = false):EventDispatcher
从 EventDispatcher 对象中删除侦听器。
| EventDispatcher | |
![]() | offAll(type:String = null):EventDispatcher
从 EventDispatcher 对象中删除指定事件类型的所有侦听器。
| EventDispatcher | |
![]() | on(type:String, caller:*, listener:Function, args:Array = null):EventDispatcher [override]
增加事件侦听器,以使侦听器能够接收事件通知。
如果侦听鼠标事件,则会自动设置自己和父亲节点的属性 mouseEnabled 的值为 true(如果父节点mouseEnabled=false,则停止设置父节点mouseEnabled属性)。
| Node | |
![]() | onAsynLoaded(url:String, data:*, params:Array):void
private
| Sprite3D | |
![]() | once(type:String, caller:*, listener:Function, args:Array = null):EventDispatcher [override]
增加事件侦听器,以使侦听器能够接收事件通知,此侦听事件响应一次后则自动移除侦听。
如果侦听鼠标事件,则会自动设置自己和父亲节点的属性 mouseEnabled 的值为 true(如果父节点mouseEnabled=false,则停止设置父节点mouseEnabled属性)。
| Node | |
![]() | removeAllComponent():void
移除全部组件。
| Sprite3D | |
![]() |
删除子节点。
| Node | |
![]() | removeChildAt(index:int):Node [override]
根据子节点索引位置,删除对应的子节点对象。
| Sprite3D | |
![]() | removeChildByName(name:String):Node
根据子节点名字删除对应的子节点对象,如果找不到不会抛出异常。
| Node | |
![]() | removeChildren(beginIndex:int = 0, endIndex:int = 0x7fffffff):Node [override]
删除指定索引区间的所有子对象。
| Sprite3D | |
![]() | removeComponentByType(type:*, typeIndex:int = 0):void
通过指定类型和类型索引移除组件。
| Sprite3D | |
![]() | removeComponentsByType(type:*):void
通过指定类型移除所有组件。
| Sprite3D | |
![]() |
从父容器删除自己,如已经被删除不会抛出异常。
| Node | |
![]() |
替换子节点。
| Node | |
![]() |
设置子节点的索引位置。
| Node | |
![]() | timerLoop(delay:int, caller:*, method:Function, args:Array = null, coverBefore:Boolean = true, jumpFrame:Boolean = false):void
定时重复执行某函数。功能同Laya.timer.timerLoop()。
| Node | |
![]() | timerOnce(delay:int, caller:*, method:Function, args:Array = null, coverBefore:Boolean = true):void
定时执行某函数一次。功能同Laya.timer.timerOnce()。
| Node | |
| Method | Defined By | ||
|---|---|---|---|
![]() | _addSelfRenderObjects():void
添加自身渲染物体,请重载此函数。
| Sprite3D | |
![]() | _clearSelfRenderObjects():void
清理自身渲染物体,请重载此函数。
| Sprite3D | |
_parseCustomProps(rootNode:ComponentNode, innerResouMap:Object, customProps:Object, nodeData:Object):void [override]
private
| ShuriKenParticle3D | ||
![]() | _updateChilds(state:RenderState):void
更新子节点。
| Sprite3D | |
![]() | _updateChildsConch(state:RenderState):void
更新子节点。
| Sprite3D | |
| Constant | Defined By | ||
|---|---|---|---|
| COLOROVERLIFEGRADIENTALPHAS : int = 22 [static] | ShuriKenParticle3D | ||
| COLOROVERLIFEGRADIENTCOLORS : int = 23 [static] | ShuriKenParticle3D | ||
| CURRENTTIME : int = 12 [static] | ShuriKenParticle3D | ||
| GRAVITY : int = 7 [static] | ShuriKenParticle3D | ||
![]() | LIGHTMAP : int = 3 [static] 着色器变量名,光照贴图缩。 | RenderableSprite3D | |
![]() | LIGHTMAPSCALEOFFSET : int = 2 [static] 着色器变量名,光照贴图缩放和偏移。 | RenderableSprite3D | |
| MAXCOLOROVERLIFEGRADIENTALPHAS : int = 24 [static] | ShuriKenParticle3D | ||
| MAXCOLOROVERLIFEGRADIENTCOLORS : int = 25 [static] | ShuriKenParticle3D | ||
| POSITIONSCALE : int = 4 [static] | ShuriKenParticle3D | ||
| ROLANGULARVELOCITYCONST : int = 34 [static] | ShuriKenParticle3D | ||
| ROLANGULARVELOCITYCONSTMAX : int = 41 [static] | ShuriKenParticle3D | ||
| ROLANGULARVELOCITYCONSTMAXSEPRARATE : int = 42 [static] | ShuriKenParticle3D | ||
| ROLANGULARVELOCITYCONSTSEPRARATE : int = 35 [static] | ShuriKenParticle3D | ||
| ROLANGULARVELOCITYGRADIENT : int = 36 [static] | ShuriKenParticle3D | ||
| ROLANGULARVELOCITYGRADIENTMAX : int = 43 [static] | ShuriKenParticle3D | ||
| ROLANGULARVELOCITYGRADIENTW : int = 40 [static] | ShuriKenParticle3D | ||
| ROLANGULARVELOCITYGRADIENTWMAX : int = 47 [static] | ShuriKenParticle3D | ||
| ROLANGULARVELOCITYGRADIENTX : int = 37 [static] | ShuriKenParticle3D | ||
| ROLANGULARVELOCITYGRADIENTXMAX : int = 44 [static] | ShuriKenParticle3D | ||
| ROLANGULARVELOCITYGRADIENTY : int = 38 [static] | ShuriKenParticle3D | ||
| ROLANGULARVELOCITYGRADIENTYMAX : int = 45 [static] | ShuriKenParticle3D | ||
| ROLANGULARVELOCITYGRADIENTZ : int = 39 [static] | ShuriKenParticle3D | ||
| ROLANGULARVELOCITYGRADIENTZMAX : int = 46 [static] | ShuriKenParticle3D | ||
![]() | SAHDERDEFINE_LIGHTMAP : int = 0x4 [static] 精灵级着色器宏定义,光照贴图。 | RenderableSprite3D | |
| SCALINGMODE : int = 6 [static] | ShuriKenParticle3D | ||
![]() | SHADERDEFINE_SCALEOFFSETLIGHTINGMAPUV : int = 0x2 [static] 精灵级着色器宏定义,光照贴图便宜和缩放。 | RenderableSprite3D | |
| SIMULATIONSPACE : int = 11 [static] | ShuriKenParticle3D | ||
| SIZESCALE : int = 5 [static] | ShuriKenParticle3D | ||
| SOLSIZEGRADIENT : int = 26 [static] | ShuriKenParticle3D | ||
| SOLSizeGradientMax : int = 30 [static] | ShuriKenParticle3D | ||
| SOLSIZEGRADIENTX : int = 27 [static] | ShuriKenParticle3D | ||
| SOLSIZEGRADIENTXMAX : int = 31 [static] | ShuriKenParticle3D | ||
| SOLSIZEGRADIENTY : int = 28 [static] | ShuriKenParticle3D | ||
| SOLSIZEGRADIENTYMAX : int = 32 [static] | ShuriKenParticle3D | ||
| SOLSizeGradientZ : int = 29 [static] | ShuriKenParticle3D | ||
| SOLSizeGradientZMAX : int = 33 [static] | ShuriKenParticle3D | ||
| STRETCHEDBILLBOARDLENGTHSCALE : int = 9 [static] | ShuriKenParticle3D | ||
| STRETCHEDBILLBOARDSPEEDSCALE : int = 10 [static] | ShuriKenParticle3D | ||
| TEXTURESHEETANIMATIONCYCLES : int = 48 [static] | ShuriKenParticle3D | ||
| TEXTURESHEETANIMATIONGRADIENTMAXUVS : int = 51 [static] | ShuriKenParticle3D | ||
| TEXTURESHEETANIMATIONGRADIENTUVS : int = 50 [static] | ShuriKenParticle3D | ||
| TEXTURESHEETANIMATIONSUBUVLENGTH : int = 49 [static] | ShuriKenParticle3D | ||
| THREEDSTARTROTATION : int = 8 [static] | ShuriKenParticle3D | ||
| VOLSPACETYPE : int = 21 [static] | ShuriKenParticle3D | ||
| VOLVELOCITYCONST : int = 13 [static] | ShuriKenParticle3D | ||
| VOLVELOCITYCONSTMAX : int = 17 [static] | ShuriKenParticle3D | ||
| VOLVELOCITYGRADIENTX : int = 14 [static] | ShuriKenParticle3D | ||
| VOLVELOCITYGRADIENTXMAX : int = 18 [static] | ShuriKenParticle3D | ||
| VOLVELOCITYGRADIENTY : int = 15 [static] | ShuriKenParticle3D | ||
| VOLVELOCITYGRADIENTYMAX : int = 19 [static] | ShuriKenParticle3D | ||
| VOLVELOCITYGRADIENTZ : int = 16 [static] | ShuriKenParticle3D | ||
| VOLVELOCITYGRADIENTZMAX : int = 20 [static] | ShuriKenParticle3D | ||
| WORLDPOSITION : int = 0 [static] | ShuriKenParticle3D | ||
| WORLDROTATION : int = 1 [static] | ShuriKenParticle3D | ||
| particleRender | property |
particleRender:ShurikenParticleRender [read-only] 获取粒子渲染器。
public function get particleRender():ShurikenParticleRender| particleSystem | property |
particleSystem:ShurikenParticleSystem [read-only] 获取粒子系统。
public function get particleSystem():ShurikenParticleSystem| SHADERDEFINE_COLOROVERLIFETIME | property |
public static var SHADERDEFINE_COLOROVERLIFETIME:int| SHADERDEFINE_RANDOMCOLOROVERLIFETIME | property |
public static var SHADERDEFINE_RANDOMCOLOROVERLIFETIME:int| SHADERDEFINE_RENDERMODE_BILLBOARD | property |
public static var SHADERDEFINE_RENDERMODE_BILLBOARD:int| SHADERDEFINE_RENDERMODE_HORIZONTALBILLBOARD | property |
public static var SHADERDEFINE_RENDERMODE_HORIZONTALBILLBOARD:int| SHADERDEFINE_RENDERMODE_MESH | property |
public static var SHADERDEFINE_RENDERMODE_MESH:int| SHADERDEFINE_RENDERMODE_STRETCHEDBILLBOARD | property |
public static var SHADERDEFINE_RENDERMODE_STRETCHEDBILLBOARD:int| SHADERDEFINE_RENDERMODE_VERTICALBILLBOARD | property |
public static var SHADERDEFINE_RENDERMODE_VERTICALBILLBOARD:int| SHADERDEFINE_ROTATIONOVERLIFETIME | property |
public static var SHADERDEFINE_ROTATIONOVERLIFETIME:int| SHADERDEFINE_ROTATIONOVERLIFETIMECONSTANT | property |
public static var SHADERDEFINE_ROTATIONOVERLIFETIMECONSTANT:int| SHADERDEFINE_ROTATIONOVERLIFETIMECURVE | property |
public static var SHADERDEFINE_ROTATIONOVERLIFETIMECURVE:int| SHADERDEFINE_ROTATIONOVERLIFETIMERANDOMCONSTANTS | property |
public static var SHADERDEFINE_ROTATIONOVERLIFETIMERANDOMCONSTANTS:int| SHADERDEFINE_ROTATIONOVERLIFETIMERANDOMCURVES | property |
public static var SHADERDEFINE_ROTATIONOVERLIFETIMERANDOMCURVES:int| SHADERDEFINE_ROTATIONOVERLIFETIMESEPERATE | property |
public static var SHADERDEFINE_ROTATIONOVERLIFETIMESEPERATE:int| SHADERDEFINE_SHAPE | property |
public static var SHADERDEFINE_SHAPE:int| SHADERDEFINE_SIZEOVERLIFETIMECURVE | property |
public static var SHADERDEFINE_SIZEOVERLIFETIMECURVE:int| SHADERDEFINE_SIZEOVERLIFETIMECURVESEPERATE | property |
public static var SHADERDEFINE_SIZEOVERLIFETIMECURVESEPERATE:int| SHADERDEFINE_SIZEOVERLIFETIMERANDOMCURVES | property |
public static var SHADERDEFINE_SIZEOVERLIFETIMERANDOMCURVES:int| SHADERDEFINE_SIZEOVERLIFETIMERANDOMCURVESSEPERATE | property |
public static var SHADERDEFINE_SIZEOVERLIFETIMERANDOMCURVESSEPERATE:int| SHADERDEFINE_TEXTURESHEETANIMATIONCURVE | property |
public static var SHADERDEFINE_TEXTURESHEETANIMATIONCURVE:int| SHADERDEFINE_TEXTURESHEETANIMATIONRANDOMCURVE | property |
public static var SHADERDEFINE_TEXTURESHEETANIMATIONRANDOMCURVE:int| SHADERDEFINE_VELOCITYOVERLIFETIMECONSTANT | property |
public static var SHADERDEFINE_VELOCITYOVERLIFETIMECONSTANT:int| SHADERDEFINE_VELOCITYOVERLIFETIMECURVE | property |
public static var SHADERDEFINE_VELOCITYOVERLIFETIMECURVE:int| SHADERDEFINE_VELOCITYOVERLIFETIMERANDOMCONSTANT | property |
public static var SHADERDEFINE_VELOCITYOVERLIFETIMERANDOMCONSTANT:int| SHADERDEFINE_VELOCITYOVERLIFETIMERANDOMCURVE | property |
public static var SHADERDEFINE_VELOCITYOVERLIFETIMERANDOMCURVE:int| ShuriKenParticle3D | () | Constructor |
public function ShuriKenParticle3D(material:ShurikenParticleMaterial = null)
创建一个 Particle3D 实例。
material:ShurikenParticleMaterial (default = null) — value 粒子配置。
|
| _parseCustomProps | () | method |
override protected function _parseCustomProps(rootNode:ComponentNode, innerResouMap:Object, customProps:Object, nodeData:Object):voidprivate
Parameters
rootNode:ComponentNode | |
innerResouMap:Object | |
customProps:Object | |
nodeData:Object |
| destroy | () | method |
override public function destroy(destroyChild:Boolean = true):void
销毁此对象。
Parameters
destroyChild:Boolean (default = true) — 是否同时销毁子节点,若值为true,则销毁子节点,否则不销毁子节点。
|
| load | () | method |
public static function load(url:String):ShuriKenParticle3D加载网格模板,注意:不缓存。
Parameters
url:String — 模板地址。
|
ShuriKenParticle3D |
| COLOROVERLIFEGRADIENTALPHAS | Constant |
public static const COLOROVERLIFEGRADIENTALPHAS:int = 22| COLOROVERLIFEGRADIENTCOLORS | Constant |
public static const COLOROVERLIFEGRADIENTCOLORS:int = 23| CURRENTTIME | Constant |
public static const CURRENTTIME:int = 12| GRAVITY | Constant |
public static const GRAVITY:int = 7| MAXCOLOROVERLIFEGRADIENTALPHAS | Constant |
public static const MAXCOLOROVERLIFEGRADIENTALPHAS:int = 24| MAXCOLOROVERLIFEGRADIENTCOLORS | Constant |
public static const MAXCOLOROVERLIFEGRADIENTCOLORS:int = 25| POSITIONSCALE | Constant |
public static const POSITIONSCALE:int = 4| ROLANGULARVELOCITYCONST | Constant |
public static const ROLANGULARVELOCITYCONST:int = 34| ROLANGULARVELOCITYCONSTMAX | Constant |
public static const ROLANGULARVELOCITYCONSTMAX:int = 41| ROLANGULARVELOCITYCONSTMAXSEPRARATE | Constant |
public static const ROLANGULARVELOCITYCONSTMAXSEPRARATE:int = 42| ROLANGULARVELOCITYCONSTSEPRARATE | Constant |
public static const ROLANGULARVELOCITYCONSTSEPRARATE:int = 35| ROLANGULARVELOCITYGRADIENT | Constant |
public static const ROLANGULARVELOCITYGRADIENT:int = 36| ROLANGULARVELOCITYGRADIENTMAX | Constant |
public static const ROLANGULARVELOCITYGRADIENTMAX:int = 43| ROLANGULARVELOCITYGRADIENTW | Constant |
public static const ROLANGULARVELOCITYGRADIENTW:int = 40| ROLANGULARVELOCITYGRADIENTWMAX | Constant |
public static const ROLANGULARVELOCITYGRADIENTWMAX:int = 47| ROLANGULARVELOCITYGRADIENTX | Constant |
public static const ROLANGULARVELOCITYGRADIENTX:int = 37| ROLANGULARVELOCITYGRADIENTXMAX | Constant |
public static const ROLANGULARVELOCITYGRADIENTXMAX:int = 44| ROLANGULARVELOCITYGRADIENTY | Constant |
public static const ROLANGULARVELOCITYGRADIENTY:int = 38| ROLANGULARVELOCITYGRADIENTYMAX | Constant |
public static const ROLANGULARVELOCITYGRADIENTYMAX:int = 45| ROLANGULARVELOCITYGRADIENTZ | Constant |
public static const ROLANGULARVELOCITYGRADIENTZ:int = 39| ROLANGULARVELOCITYGRADIENTZMAX | Constant |
public static const ROLANGULARVELOCITYGRADIENTZMAX:int = 46| SCALINGMODE | Constant |
public static const SCALINGMODE:int = 6| SIMULATIONSPACE | Constant |
public static const SIMULATIONSPACE:int = 11| SIZESCALE | Constant |
public static const SIZESCALE:int = 5| SOLSIZEGRADIENT | Constant |
public static const SOLSIZEGRADIENT:int = 26| SOLSizeGradientMax | Constant |
public static const SOLSizeGradientMax:int = 30| SOLSIZEGRADIENTX | Constant |
public static const SOLSIZEGRADIENTX:int = 27| SOLSIZEGRADIENTXMAX | Constant |
public static const SOLSIZEGRADIENTXMAX:int = 31| SOLSIZEGRADIENTY | Constant |
public static const SOLSIZEGRADIENTY:int = 28| SOLSIZEGRADIENTYMAX | Constant |
public static const SOLSIZEGRADIENTYMAX:int = 32| SOLSizeGradientZ | Constant |
public static const SOLSizeGradientZ:int = 29| SOLSizeGradientZMAX | Constant |
public static const SOLSizeGradientZMAX:int = 33| STRETCHEDBILLBOARDLENGTHSCALE | Constant |
public static const STRETCHEDBILLBOARDLENGTHSCALE:int = 9| STRETCHEDBILLBOARDSPEEDSCALE | Constant |
public static const STRETCHEDBILLBOARDSPEEDSCALE:int = 10| TEXTURESHEETANIMATIONCYCLES | Constant |
public static const TEXTURESHEETANIMATIONCYCLES:int = 48| TEXTURESHEETANIMATIONGRADIENTMAXUVS | Constant |
public static const TEXTURESHEETANIMATIONGRADIENTMAXUVS:int = 51| TEXTURESHEETANIMATIONGRADIENTUVS | Constant |
public static const TEXTURESHEETANIMATIONGRADIENTUVS:int = 50| TEXTURESHEETANIMATIONSUBUVLENGTH | Constant |
public static const TEXTURESHEETANIMATIONSUBUVLENGTH:int = 49| THREEDSTARTROTATION | Constant |
public static const THREEDSTARTROTATION:int = 8| VOLSPACETYPE | Constant |
public static const VOLSPACETYPE:int = 21| VOLVELOCITYCONST | Constant |
public static const VOLVELOCITYCONST:int = 13| VOLVELOCITYCONSTMAX | Constant |
public static const VOLVELOCITYCONSTMAX:int = 17| VOLVELOCITYGRADIENTX | Constant |
public static const VOLVELOCITYGRADIENTX:int = 14| VOLVELOCITYGRADIENTXMAX | Constant |
public static const VOLVELOCITYGRADIENTXMAX:int = 18| VOLVELOCITYGRADIENTY | Constant |
public static const VOLVELOCITYGRADIENTY:int = 15| VOLVELOCITYGRADIENTYMAX | Constant |
public static const VOLVELOCITYGRADIENTYMAX:int = 19| VOLVELOCITYGRADIENTZ | Constant |
public static const VOLVELOCITYGRADIENTZ:int = 16| VOLVELOCITYGRADIENTZMAX | Constant |
public static const VOLVELOCITYGRADIENTZMAX:int = 20| WORLDPOSITION | Constant |
public static const WORLDPOSITION:int = 0| WORLDROTATION | Constant |
public static const WORLDROTATION:int = 1