Package | laya.d3.core.particleShuriKen |
Class | public class ShuriKenParticle3D |
Inheritance | ShuriKenParticle3D RenderableSprite3D Sprite3D ComponentNode Node EventDispatcher Object |
ShuriKenParticle3D
3D粒子。
Property | Defined By | ||
---|---|---|---|
active : Boolean
获取自身是否激活。
| Sprite3D | ||
activeInHierarchy : Boolean [read-only]
获取在场景中是否激活。
| Sprite3D | ||
componentsCount : int [read-only]
获得组件的数量。
| Sprite3D | ||
destroyed : Boolean [只读]是否已经销毁。对象销毁后不能再使用。 | Node | ||
displayedInStage : Boolean [read-only] 表示是否在显示列表中显示。 | Node | ||
id : int [read-only]
获取唯一标识ID。
| Sprite3D | ||
isStatic : Boolean 是否静态,静态包含一系列的静态处理。 | Sprite3D | ||
layer : Layer
获取蒙版。
| Sprite3D | ||
loaded : Boolean [read-only]
获取是否已加载完成。
| Sprite3D | ||
name : String 节点名称。 | Node | ||
numChildren : int [read-only]
子对象数量。
| Node | ||
parent : Node 父节点。 | Node | ||
particleRender : ShurikenParticleRender [read-only]
获取粒子渲染器。
| ShuriKenParticle3D | ||
particleSystem : ShurikenParticleSystem [read-only]
获取粒子系统。
| ShuriKenParticle3D | ||
scene : Scene [read-only]
获得所属场景。
| Sprite3D | ||
SHADERDEFINE_COLOROVERLIFETIME : int [static] | ShuriKenParticle3D | ||
SHADERDEFINE_RANDOMCOLOROVERLIFETIME : int [static] | ShuriKenParticle3D | ||
SHADERDEFINE_RENDERMODE_BILLBOARD : int [static] | ShuriKenParticle3D | ||
SHADERDEFINE_RENDERMODE_HORIZONTALBILLBOARD : int [static] | ShuriKenParticle3D | ||
SHADERDEFINE_RENDERMODE_MESH : int [static] | ShuriKenParticle3D | ||
SHADERDEFINE_RENDERMODE_STRETCHEDBILLBOARD : int [static] | ShuriKenParticle3D | ||
SHADERDEFINE_RENDERMODE_VERTICALBILLBOARD : int [static] | ShuriKenParticle3D | ||
SHADERDEFINE_ROTATIONOVERLIFETIME : int [static] | ShuriKenParticle3D | ||
SHADERDEFINE_ROTATIONOVERLIFETIMECONSTANT : int [static] | ShuriKenParticle3D | ||
SHADERDEFINE_ROTATIONOVERLIFETIMECURVE : int [static] | ShuriKenParticle3D | ||
SHADERDEFINE_ROTATIONOVERLIFETIMERANDOMCONSTANTS : int [static] | ShuriKenParticle3D | ||
SHADERDEFINE_ROTATIONOVERLIFETIMERANDOMCURVES : int [static] | ShuriKenParticle3D | ||
SHADERDEFINE_ROTATIONOVERLIFETIMESEPERATE : int [static] | ShuriKenParticle3D | ||
SHADERDEFINE_SHAPE : int [static] | ShuriKenParticle3D | ||
SHADERDEFINE_SIZEOVERLIFETIMECURVE : int [static] | ShuriKenParticle3D | ||
SHADERDEFINE_SIZEOVERLIFETIMECURVESEPERATE : int [static] | ShuriKenParticle3D | ||
SHADERDEFINE_SIZEOVERLIFETIMERANDOMCURVES : int [static] | ShuriKenParticle3D | ||
SHADERDEFINE_SIZEOVERLIFETIMERANDOMCURVESSEPERATE : int [static] | ShuriKenParticle3D | ||
SHADERDEFINE_TEXTURESHEETANIMATIONCURVE : int [static] | ShuriKenParticle3D | ||
SHADERDEFINE_TEXTURESHEETANIMATIONRANDOMCURVE : int [static] | ShuriKenParticle3D | ||
SHADERDEFINE_VELOCITYOVERLIFETIMECONSTANT : int [static] | ShuriKenParticle3D | ||
SHADERDEFINE_VELOCITYOVERLIFETIMECURVE : int [static] | ShuriKenParticle3D | ||
SHADERDEFINE_VELOCITYOVERLIFETIMERANDOMCONSTANT : int [static] | ShuriKenParticle3D | ||
SHADERDEFINE_VELOCITYOVERLIFETIMERANDOMCURVE : int [static] | ShuriKenParticle3D | ||
timer : Timer 时间控制器,默认为Laya.timer。 | Node | ||
transform : Transform3D [read-only]
获取精灵变换。
| Sprite3D | ||
url : String
获取资源的URL地址。
| Sprite3D |
Method | Defined By | ||
---|---|---|---|
ShuriKenParticle3D(material:ShurikenParticleMaterial = null)
创建一个 Particle3D 实例。
| ShuriKenParticle3D | ||
排序函数。
| Sprite3D | ||
_setBelongScene(scene:Scene):void [override]
| RenderableSprite3D | ||
_setUnBelongScene():void [override]
| RenderableSprite3D | ||
_update(state:RenderState):void [override]
更新
| RenderableSprite3D | ||
_updateConch(state:RenderState):void [override]
更新
| RenderableSprite3D | ||
[override]
添加子节点。
| Sprite3D | ||
[override]
添加子节点到指定的索引位置。
| Sprite3D | ||
addChildren(... args):void
批量增加子节点
| Node | ||
addComponent(type:*):Component3D
添加指定类型组件。
| Sprite3D | ||
clearTimer(caller:*, method:Function):void
清理定时器。功能同Laya.timer.clearTimer()。
| Node | ||
clone():*
克隆。
| Sprite3D | ||
cloneTo(destObject:*):void
克隆。
| Sprite3D | ||
当前容器是否包含指定的 Node 节点对象 。
| Node | ||
destroy(destroyChild:Boolean = true):void [override]
销毁此对象。
| ShuriKenParticle3D | ||
destroyChildren():void
销毁所有子对象,不销毁自己本身。
| Node | ||
event(type:String, data:* = null):Boolean
派发事件。
| EventDispatcher | ||
frameLoop(delay:int, caller:*, method:Function, args:Array = null, coverBefore:Boolean = true):void
定时重复执行某函数(基于帧率)。功能同Laya.timer.frameLoop()。
| Node | ||
frameOnce(delay:int, caller:*, method:Function, args:Array = null, coverBefore:Boolean = true):void
定时执行一次某函数(基于帧率)。功能同Laya.timer.frameOnce()。
| Node | ||
getChildAt(index:int):Node
根据子节点的索引位置,获取子节点对象。
| Node | ||
getChildByName(name:String):Node
根据子节点的名字,获取子节点对象。
| Node | ||
getChildIndex(node:Node):int
根据子节点对象,获取子节点的索引位置。
| Node | ||
getComponentByIndex(index:int):Component3D
通过指定索引获得组件。
| Sprite3D | ||
getComponentByType(type:*, typeIndex:int = 0):Component3D
通过指定类型和类型索引获得组件。
| Sprite3D | ||
getComponentsByType(type:*, components:Vector.<Component3D>):void
通过指定类型获得所有组件。
| Sprite3D | ||
获取投影视图世界矩阵。
| Sprite3D | ||
hasListener(type:String):Boolean
检查 EventDispatcher 对象是否为特定事件类型注册了任何侦听器。
| EventDispatcher | ||
instantiate(original:Sprite3D, parent:Node = null, worldPositionStays:Boolean = true, position:Vector3 = null, rotation:Quaternion = null):Sprite3D [static]
创建精灵的克隆实例。
| Sprite3D | ||
isMouseEvent(type:String):Boolean
检测指定事件类型是否是鼠标事件。
| EventDispatcher | ||
load(url:String):ShuriKenParticle3D [static]
加载网格模板,注意:不缓存。
| ShuriKenParticle3D | ||
loadHierarchy(url:String):void
加载层级文件,并作为该节点的子节点。
| Sprite3D | ||
off(type:String, caller:*, listener:Function, onceOnly:Boolean = false):EventDispatcher
从 EventDispatcher 对象中删除侦听器。
| EventDispatcher | ||
offAll(type:String = null):EventDispatcher
从 EventDispatcher 对象中删除指定事件类型的所有侦听器。
| EventDispatcher | ||
on(type:String, caller:*, listener:Function, args:Array = null):EventDispatcher [override]
增加事件侦听器,以使侦听器能够接收事件通知。
如果侦听鼠标事件,则会自动设置自己和父亲节点的属性 mouseEnabled 的值为 true(如果父节点mouseEnabled=false,则停止设置父节点mouseEnabled属性)。
| Node | ||
onAsynLoaded(url:String, data:*, params:Array):void
private
| Sprite3D | ||
once(type:String, caller:*, listener:Function, args:Array = null):EventDispatcher [override]
增加事件侦听器,以使侦听器能够接收事件通知,此侦听事件响应一次后则自动移除侦听。
如果侦听鼠标事件,则会自动设置自己和父亲节点的属性 mouseEnabled 的值为 true(如果父节点mouseEnabled=false,则停止设置父节点mouseEnabled属性)。
| Node | ||
removeAllComponent():void
移除全部组件。
| Sprite3D | ||
删除子节点。
| Node | ||
removeChildAt(index:int):Node [override]
根据子节点索引位置,删除对应的子节点对象。
| Sprite3D | ||
removeChildByName(name:String):Node
根据子节点名字删除对应的子节点对象,如果找不到不会抛出异常。
| Node | ||
removeChildren(beginIndex:int = 0, endIndex:int = 0x7fffffff):Node [override]
删除指定索引区间的所有子对象。
| Sprite3D | ||
removeComponentByType(type:*, typeIndex:int = 0):void
通过指定类型和类型索引移除组件。
| Sprite3D | ||
removeComponentsByType(type:*):void
通过指定类型移除所有组件。
| Sprite3D | ||
从父容器删除自己,如已经被删除不会抛出异常。
| Node | ||
替换子节点。
| Node | ||
设置子节点的索引位置。
| Node | ||
timerLoop(delay:int, caller:*, method:Function, args:Array = null, coverBefore:Boolean = true, jumpFrame:Boolean = false):void
定时重复执行某函数。功能同Laya.timer.timerLoop()。
| Node | ||
timerOnce(delay:int, caller:*, method:Function, args:Array = null, coverBefore:Boolean = true):void
定时执行某函数一次。功能同Laya.timer.timerOnce()。
| Node |
Method | Defined By | ||
---|---|---|---|
_addSelfRenderObjects():void
添加自身渲染物体,请重载此函数。
| Sprite3D | ||
_clearSelfRenderObjects():void
清理自身渲染物体,请重载此函数。
| Sprite3D | ||
_parseCustomProps(rootNode:ComponentNode, innerResouMap:Object, customProps:Object, nodeData:Object):void [override]
private
| ShuriKenParticle3D | ||
_updateChilds(state:RenderState):void
更新子节点。
| Sprite3D | ||
_updateChildsConch(state:RenderState):void
更新子节点。
| Sprite3D |
Constant | Defined By | ||
---|---|---|---|
COLOROVERLIFEGRADIENTALPHAS : int = 22 [static] | ShuriKenParticle3D | ||
COLOROVERLIFEGRADIENTCOLORS : int = 23 [static] | ShuriKenParticle3D | ||
CURRENTTIME : int = 12 [static] | ShuriKenParticle3D | ||
GRAVITY : int = 7 [static] | ShuriKenParticle3D | ||
LIGHTMAP : int = 3 [static] 着色器变量名,光照贴图缩。 | RenderableSprite3D | ||
LIGHTMAPSCALEOFFSET : int = 2 [static] 着色器变量名,光照贴图缩放和偏移。 | RenderableSprite3D | ||
MAXCOLOROVERLIFEGRADIENTALPHAS : int = 24 [static] | ShuriKenParticle3D | ||
MAXCOLOROVERLIFEGRADIENTCOLORS : int = 25 [static] | ShuriKenParticle3D | ||
POSITIONSCALE : int = 4 [static] | ShuriKenParticle3D | ||
ROLANGULARVELOCITYCONST : int = 34 [static] | ShuriKenParticle3D | ||
ROLANGULARVELOCITYCONSTMAX : int = 41 [static] | ShuriKenParticle3D | ||
ROLANGULARVELOCITYCONSTMAXSEPRARATE : int = 42 [static] | ShuriKenParticle3D | ||
ROLANGULARVELOCITYCONSTSEPRARATE : int = 35 [static] | ShuriKenParticle3D | ||
ROLANGULARVELOCITYGRADIENT : int = 36 [static] | ShuriKenParticle3D | ||
ROLANGULARVELOCITYGRADIENTMAX : int = 43 [static] | ShuriKenParticle3D | ||
ROLANGULARVELOCITYGRADIENTW : int = 40 [static] | ShuriKenParticle3D | ||
ROLANGULARVELOCITYGRADIENTWMAX : int = 47 [static] | ShuriKenParticle3D | ||
ROLANGULARVELOCITYGRADIENTX : int = 37 [static] | ShuriKenParticle3D | ||
ROLANGULARVELOCITYGRADIENTXMAX : int = 44 [static] | ShuriKenParticle3D | ||
ROLANGULARVELOCITYGRADIENTY : int = 38 [static] | ShuriKenParticle3D | ||
ROLANGULARVELOCITYGRADIENTYMAX : int = 45 [static] | ShuriKenParticle3D | ||
ROLANGULARVELOCITYGRADIENTZ : int = 39 [static] | ShuriKenParticle3D | ||
ROLANGULARVELOCITYGRADIENTZMAX : int = 46 [static] | ShuriKenParticle3D | ||
SAHDERDEFINE_LIGHTMAP : int = 0x4 [static] 精灵级着色器宏定义,光照贴图。 | RenderableSprite3D | ||
SCALINGMODE : int = 6 [static] | ShuriKenParticle3D | ||
SHADERDEFINE_SCALEOFFSETLIGHTINGMAPUV : int = 0x2 [static] 精灵级着色器宏定义,光照贴图便宜和缩放。 | RenderableSprite3D | ||
SIMULATIONSPACE : int = 11 [static] | ShuriKenParticle3D | ||
SIZESCALE : int = 5 [static] | ShuriKenParticle3D | ||
SOLSIZEGRADIENT : int = 26 [static] | ShuriKenParticle3D | ||
SOLSizeGradientMax : int = 30 [static] | ShuriKenParticle3D | ||
SOLSIZEGRADIENTX : int = 27 [static] | ShuriKenParticle3D | ||
SOLSIZEGRADIENTXMAX : int = 31 [static] | ShuriKenParticle3D | ||
SOLSIZEGRADIENTY : int = 28 [static] | ShuriKenParticle3D | ||
SOLSIZEGRADIENTYMAX : int = 32 [static] | ShuriKenParticle3D | ||
SOLSizeGradientZ : int = 29 [static] | ShuriKenParticle3D | ||
SOLSizeGradientZMAX : int = 33 [static] | ShuriKenParticle3D | ||
STRETCHEDBILLBOARDLENGTHSCALE : int = 9 [static] | ShuriKenParticle3D | ||
STRETCHEDBILLBOARDSPEEDSCALE : int = 10 [static] | ShuriKenParticle3D | ||
TEXTURESHEETANIMATIONCYCLES : int = 48 [static] | ShuriKenParticle3D | ||
TEXTURESHEETANIMATIONGRADIENTMAXUVS : int = 51 [static] | ShuriKenParticle3D | ||
TEXTURESHEETANIMATIONGRADIENTUVS : int = 50 [static] | ShuriKenParticle3D | ||
TEXTURESHEETANIMATIONSUBUVLENGTH : int = 49 [static] | ShuriKenParticle3D | ||
THREEDSTARTROTATION : int = 8 [static] | ShuriKenParticle3D | ||
VOLSPACETYPE : int = 21 [static] | ShuriKenParticle3D | ||
VOLVELOCITYCONST : int = 13 [static] | ShuriKenParticle3D | ||
VOLVELOCITYCONSTMAX : int = 17 [static] | ShuriKenParticle3D | ||
VOLVELOCITYGRADIENTX : int = 14 [static] | ShuriKenParticle3D | ||
VOLVELOCITYGRADIENTXMAX : int = 18 [static] | ShuriKenParticle3D | ||
VOLVELOCITYGRADIENTY : int = 15 [static] | ShuriKenParticle3D | ||
VOLVELOCITYGRADIENTYMAX : int = 19 [static] | ShuriKenParticle3D | ||
VOLVELOCITYGRADIENTZ : int = 16 [static] | ShuriKenParticle3D | ||
VOLVELOCITYGRADIENTZMAX : int = 20 [static] | ShuriKenParticle3D | ||
WORLDPOSITION : int = 0 [static] | ShuriKenParticle3D | ||
WORLDROTATION : int = 1 [static] | ShuriKenParticle3D |
particleRender | property |
particleRender:ShurikenParticleRender
[read-only] 获取粒子渲染器。
public function get particleRender():ShurikenParticleRender
particleSystem | property |
particleSystem:ShurikenParticleSystem
[read-only] 获取粒子系统。
public function get particleSystem():ShurikenParticleSystem
SHADERDEFINE_COLOROVERLIFETIME | property |
public static var SHADERDEFINE_COLOROVERLIFETIME:int
SHADERDEFINE_RANDOMCOLOROVERLIFETIME | property |
public static var SHADERDEFINE_RANDOMCOLOROVERLIFETIME:int
SHADERDEFINE_RENDERMODE_BILLBOARD | property |
public static var SHADERDEFINE_RENDERMODE_BILLBOARD:int
SHADERDEFINE_RENDERMODE_HORIZONTALBILLBOARD | property |
public static var SHADERDEFINE_RENDERMODE_HORIZONTALBILLBOARD:int
SHADERDEFINE_RENDERMODE_MESH | property |
public static var SHADERDEFINE_RENDERMODE_MESH:int
SHADERDEFINE_RENDERMODE_STRETCHEDBILLBOARD | property |
public static var SHADERDEFINE_RENDERMODE_STRETCHEDBILLBOARD:int
SHADERDEFINE_RENDERMODE_VERTICALBILLBOARD | property |
public static var SHADERDEFINE_RENDERMODE_VERTICALBILLBOARD:int
SHADERDEFINE_ROTATIONOVERLIFETIME | property |
public static var SHADERDEFINE_ROTATIONOVERLIFETIME:int
SHADERDEFINE_ROTATIONOVERLIFETIMECONSTANT | property |
public static var SHADERDEFINE_ROTATIONOVERLIFETIMECONSTANT:int
SHADERDEFINE_ROTATIONOVERLIFETIMECURVE | property |
public static var SHADERDEFINE_ROTATIONOVERLIFETIMECURVE:int
SHADERDEFINE_ROTATIONOVERLIFETIMERANDOMCONSTANTS | property |
public static var SHADERDEFINE_ROTATIONOVERLIFETIMERANDOMCONSTANTS:int
SHADERDEFINE_ROTATIONOVERLIFETIMERANDOMCURVES | property |
public static var SHADERDEFINE_ROTATIONOVERLIFETIMERANDOMCURVES:int
SHADERDEFINE_ROTATIONOVERLIFETIMESEPERATE | property |
public static var SHADERDEFINE_ROTATIONOVERLIFETIMESEPERATE:int
SHADERDEFINE_SHAPE | property |
public static var SHADERDEFINE_SHAPE:int
SHADERDEFINE_SIZEOVERLIFETIMECURVE | property |
public static var SHADERDEFINE_SIZEOVERLIFETIMECURVE:int
SHADERDEFINE_SIZEOVERLIFETIMECURVESEPERATE | property |
public static var SHADERDEFINE_SIZEOVERLIFETIMECURVESEPERATE:int
SHADERDEFINE_SIZEOVERLIFETIMERANDOMCURVES | property |
public static var SHADERDEFINE_SIZEOVERLIFETIMERANDOMCURVES:int
SHADERDEFINE_SIZEOVERLIFETIMERANDOMCURVESSEPERATE | property |
public static var SHADERDEFINE_SIZEOVERLIFETIMERANDOMCURVESSEPERATE:int
SHADERDEFINE_TEXTURESHEETANIMATIONCURVE | property |
public static var SHADERDEFINE_TEXTURESHEETANIMATIONCURVE:int
SHADERDEFINE_TEXTURESHEETANIMATIONRANDOMCURVE | property |
public static var SHADERDEFINE_TEXTURESHEETANIMATIONRANDOMCURVE:int
SHADERDEFINE_VELOCITYOVERLIFETIMECONSTANT | property |
public static var SHADERDEFINE_VELOCITYOVERLIFETIMECONSTANT:int
SHADERDEFINE_VELOCITYOVERLIFETIMECURVE | property |
public static var SHADERDEFINE_VELOCITYOVERLIFETIMECURVE:int
SHADERDEFINE_VELOCITYOVERLIFETIMERANDOMCONSTANT | property |
public static var SHADERDEFINE_VELOCITYOVERLIFETIMERANDOMCONSTANT:int
SHADERDEFINE_VELOCITYOVERLIFETIMERANDOMCURVE | property |
public static var SHADERDEFINE_VELOCITYOVERLIFETIMERANDOMCURVE:int
ShuriKenParticle3D | () | Constructor |
public function ShuriKenParticle3D(material:ShurikenParticleMaterial = null)
创建一个 Particle3D
实例。
material:ShurikenParticleMaterial (default = null ) — value 粒子配置。
|
_parseCustomProps | () | method |
override protected function _parseCustomProps(rootNode:ComponentNode, innerResouMap:Object, customProps:Object, nodeData:Object):void
private
Parameters
rootNode:ComponentNode | |
innerResouMap:Object | |
customProps:Object | |
nodeData:Object |
destroy | () | method |
override public function destroy(destroyChild:Boolean = true):void
销毁此对象。
Parameters
destroyChild:Boolean (default = true ) — 是否同时销毁子节点,若值为true,则销毁子节点,否则不销毁子节点。
|
load | () | method |
public static function load(url:String):ShuriKenParticle3D
加载网格模板,注意:不缓存。
Parameters
url:String — 模板地址。
|
ShuriKenParticle3D |
COLOROVERLIFEGRADIENTALPHAS | Constant |
public static const COLOROVERLIFEGRADIENTALPHAS:int = 22
COLOROVERLIFEGRADIENTCOLORS | Constant |
public static const COLOROVERLIFEGRADIENTCOLORS:int = 23
CURRENTTIME | Constant |
public static const CURRENTTIME:int = 12
GRAVITY | Constant |
public static const GRAVITY:int = 7
MAXCOLOROVERLIFEGRADIENTALPHAS | Constant |
public static const MAXCOLOROVERLIFEGRADIENTALPHAS:int = 24
MAXCOLOROVERLIFEGRADIENTCOLORS | Constant |
public static const MAXCOLOROVERLIFEGRADIENTCOLORS:int = 25
POSITIONSCALE | Constant |
public static const POSITIONSCALE:int = 4
ROLANGULARVELOCITYCONST | Constant |
public static const ROLANGULARVELOCITYCONST:int = 34
ROLANGULARVELOCITYCONSTMAX | Constant |
public static const ROLANGULARVELOCITYCONSTMAX:int = 41
ROLANGULARVELOCITYCONSTMAXSEPRARATE | Constant |
public static const ROLANGULARVELOCITYCONSTMAXSEPRARATE:int = 42
ROLANGULARVELOCITYCONSTSEPRARATE | Constant |
public static const ROLANGULARVELOCITYCONSTSEPRARATE:int = 35
ROLANGULARVELOCITYGRADIENT | Constant |
public static const ROLANGULARVELOCITYGRADIENT:int = 36
ROLANGULARVELOCITYGRADIENTMAX | Constant |
public static const ROLANGULARVELOCITYGRADIENTMAX:int = 43
ROLANGULARVELOCITYGRADIENTW | Constant |
public static const ROLANGULARVELOCITYGRADIENTW:int = 40
ROLANGULARVELOCITYGRADIENTWMAX | Constant |
public static const ROLANGULARVELOCITYGRADIENTWMAX:int = 47
ROLANGULARVELOCITYGRADIENTX | Constant |
public static const ROLANGULARVELOCITYGRADIENTX:int = 37
ROLANGULARVELOCITYGRADIENTXMAX | Constant |
public static const ROLANGULARVELOCITYGRADIENTXMAX:int = 44
ROLANGULARVELOCITYGRADIENTY | Constant |
public static const ROLANGULARVELOCITYGRADIENTY:int = 38
ROLANGULARVELOCITYGRADIENTYMAX | Constant |
public static const ROLANGULARVELOCITYGRADIENTYMAX:int = 45
ROLANGULARVELOCITYGRADIENTZ | Constant |
public static const ROLANGULARVELOCITYGRADIENTZ:int = 39
ROLANGULARVELOCITYGRADIENTZMAX | Constant |
public static const ROLANGULARVELOCITYGRADIENTZMAX:int = 46
SCALINGMODE | Constant |
public static const SCALINGMODE:int = 6
SIMULATIONSPACE | Constant |
public static const SIMULATIONSPACE:int = 11
SIZESCALE | Constant |
public static const SIZESCALE:int = 5
SOLSIZEGRADIENT | Constant |
public static const SOLSIZEGRADIENT:int = 26
SOLSizeGradientMax | Constant |
public static const SOLSizeGradientMax:int = 30
SOLSIZEGRADIENTX | Constant |
public static const SOLSIZEGRADIENTX:int = 27
SOLSIZEGRADIENTXMAX | Constant |
public static const SOLSIZEGRADIENTXMAX:int = 31
SOLSIZEGRADIENTY | Constant |
public static const SOLSIZEGRADIENTY:int = 28
SOLSIZEGRADIENTYMAX | Constant |
public static const SOLSIZEGRADIENTYMAX:int = 32
SOLSizeGradientZ | Constant |
public static const SOLSizeGradientZ:int = 29
SOLSizeGradientZMAX | Constant |
public static const SOLSizeGradientZMAX:int = 33
STRETCHEDBILLBOARDLENGTHSCALE | Constant |
public static const STRETCHEDBILLBOARDLENGTHSCALE:int = 9
STRETCHEDBILLBOARDSPEEDSCALE | Constant |
public static const STRETCHEDBILLBOARDSPEEDSCALE:int = 10
TEXTURESHEETANIMATIONCYCLES | Constant |
public static const TEXTURESHEETANIMATIONCYCLES:int = 48
TEXTURESHEETANIMATIONGRADIENTMAXUVS | Constant |
public static const TEXTURESHEETANIMATIONGRADIENTMAXUVS:int = 51
TEXTURESHEETANIMATIONGRADIENTUVS | Constant |
public static const TEXTURESHEETANIMATIONGRADIENTUVS:int = 50
TEXTURESHEETANIMATIONSUBUVLENGTH | Constant |
public static const TEXTURESHEETANIMATIONSUBUVLENGTH:int = 49
THREEDSTARTROTATION | Constant |
public static const THREEDSTARTROTATION:int = 8
VOLSPACETYPE | Constant |
public static const VOLSPACETYPE:int = 21
VOLVELOCITYCONST | Constant |
public static const VOLVELOCITYCONST:int = 13
VOLVELOCITYCONSTMAX | Constant |
public static const VOLVELOCITYCONSTMAX:int = 17
VOLVELOCITYGRADIENTX | Constant |
public static const VOLVELOCITYGRADIENTX:int = 14
VOLVELOCITYGRADIENTXMAX | Constant |
public static const VOLVELOCITYGRADIENTXMAX:int = 18
VOLVELOCITYGRADIENTY | Constant |
public static const VOLVELOCITYGRADIENTY:int = 15
VOLVELOCITYGRADIENTYMAX | Constant |
public static const VOLVELOCITYGRADIENTYMAX:int = 19
VOLVELOCITYGRADIENTZ | Constant |
public static const VOLVELOCITYGRADIENTZ:int = 16
VOLVELOCITYGRADIENTZMAX | Constant |
public static const VOLVELOCITYGRADIENTZMAX:int = 20
WORLDPOSITION | Constant |
public static const WORLDPOSITION:int = 0
WORLDROTATION | Constant |
public static const WORLDROTATION:int = 1