| Package | laya.webgl.shader.d2.value |
| Class | public class Value2D |
| Inheritance | Value2D ShaderValue Object |
| Subclasses | Color2dSV, FillTextureSV, PrimitiveSV, SkinSV, TextureSV |
| Property | Defined By | ||
|---|---|---|---|
| alpha : Number = 1.0 | Value2D | ||
| ALPHA : Number = 1.0 | Value2D | ||
| color : Array | Value2D | ||
| colorAdd : Array | Value2D | ||
| defines : ShaderDefines2D | Value2D | ||
| fillStyle : DrawStyle | Value2D | ||
| filters : Array | Value2D | ||
| glTexture : Bitmap | Value2D | ||
| mainID : int | Value2D | ||
| mmat : Array | Value2D | ||
| mul_mmat : Array | Value2D | ||
| position : Array | Value2D | ||
| _POSITION : Array [static] | Value2D | ||
| shader : Shader | Value2D | ||
| size : Array | Value2D | ||
| strokeStyle : DrawStyle | Value2D | ||
| subID : int = 0 | Value2D | ||
| TEMPMAT4_ARRAY : Array [static] | Value2D | ||
| _TEXCOORD : Array [static] | Value2D | ||
| texture : * | Value2D | ||
| textureHost : Texture | Value2D | ||
| u_mmat2 : Array | Value2D | ||
| Property | Defined By | ||
|---|---|---|---|
| _cache : Array [static] | Value2D | ||
| _typeClass : Object [static] | Value2D | ||
| Method | Defined By | ||
|---|---|---|---|
Value2D(mainID:int, subID:int) | Value2D | ||
__init__():void [static] | Value2D | ||
clear():void | Value2D | ||
[static] | Value2D | ||
| Value2D | |||
release():void | Value2D | ||
setFilters(value:Array):void | Value2D | ||
| Value2D | |||
upload():void | Value2D | ||
| _cache | property |
protected static var _cache:Array| _POSITION | property |
public static var _POSITION:Array| _TEXCOORD | property |
public static var _TEXCOORD:Array| _typeClass | property |
protected static var _typeClass:Object| alpha | property |
public var alpha:Number = 1.0| ALPHA | property |
public var ALPHA:Number = 1.0| color | property |
public var color:Array| colorAdd | property |
public var colorAdd:Array| defines | property |
public var defines:ShaderDefines2D| fillStyle | property |
public var fillStyle:DrawStyle| filters | property |
public var filters:Array| glTexture | property |
public var glTexture:Bitmap| mainID | property |
public var mainID:int| mmat | property |
public var mmat:Array| mul_mmat | property |
public var mul_mmat:Array| position | property |
public var position:Array| shader | property |
public var shader:Shader| size | property |
public var size:Array| strokeStyle | property |
public var strokeStyle:DrawStyle| subID | property |
public var subID:int = 0| TEMPMAT4_ARRAY | property |
public static var TEMPMAT4_ARRAY:Array| texture | property |
public var texture:*| textureHost | property |
public var textureHost:Texture| u_mmat2 | property |
public var u_mmat2:Array| Value2D | () | Constructor |
public function Value2D(mainID:int, subID:int)mainID:int | |
subID:int |
| __init__ | () | method |
public static function __init__():void| clear | () | method |
public function clear():void| create | () | method |
public static function create(mainType:int, subType:int):Value2DParameters
mainType:int | |
subType:int |
Value2D |
| refresh | () | method |
| release | () | method |
public function release():void| setFilters | () | method |
public function setFilters(value:Array):voidParameters
value:Array |
| setValue | () | method |
| upload | () | method |
public function upload():void