| Package | laya.webgl.shader.d2.value |
| Class | public class TextureSV |
| Inheritance | TextureSV Value2D ShaderValue Object |
| Subclasses | GlowSV, TextSV |
| Property | Defined By | ||
|---|---|---|---|
![]() | alpha : Number = 1.0 | Value2D | |
![]() | ALPHA : Number = 1.0 | Value2D | |
| blurInfo : Array = null | TextureSV | ||
![]() | color : Array | Value2D | |
![]() | colorAdd : Array | Value2D | |
| colorAlpha : Array = null | TextureSV | ||
| colorMat : Array = null | TextureSV | ||
![]() | defines : ShaderDefines2D | Value2D | |
![]() | fillStyle : DrawStyle | Value2D | |
![]() | filters : Array | Value2D | |
![]() | glTexture : Bitmap | Value2D | |
![]() | mainID : int | Value2D | |
![]() | mmat : Array | Value2D | |
![]() | mul_mmat : Array | Value2D | |
![]() | position : Array | Value2D | |
![]() | _POSITION : Array [static] | Value2D | |
![]() | shader : Shader | Value2D | |
![]() | size : Array | Value2D | |
| strength : Number = 0 | TextureSV | ||
![]() | strokeStyle : DrawStyle | Value2D | |
![]() | subID : int = 0 | Value2D | |
![]() | TEMPMAT4_ARRAY : Array [static] | Value2D | |
| texcoord : Array | TextureSV | ||
![]() | _TEXCOORD : Array [static] | Value2D | |
![]() | texture : * | Value2D | |
![]() | textureHost : Texture | Value2D | |
| u_colorMatrix : Array | TextureSV | ||
![]() | u_mmat2 : Array | Value2D | |
| Method | Defined By | ||
|---|---|---|---|
TextureSV(subID:int = 0) | TextureSV | ||
![]() | __init__():void [static] | Value2D | |
clear():void [override] | TextureSV | ||
![]() | [static] | Value2D | |
![]() | Value2D | ||
![]() | release():void | Value2D | |
![]() | setFilters(value:Array):void | Value2D | |
[override] | TextureSV | ||
![]() | upload():void | Value2D | |
| blurInfo | property |
public var blurInfo:Array = null| colorAlpha | property |
public var colorAlpha:Array = null| colorMat | property |
public var colorMat:Array = null| strength | property |
public var strength:Number = 0| texcoord | property |
public var texcoord:Array| u_colorMatrix | property |
public var u_colorMatrix:Array| TextureSV | () | Constructor |
public function TextureSV(subID:int = 0)subID:int (default = 0) |
| clear | () | method |
override public function clear():void| setValue | () | method |