Package | laya.webgl.shader.d2.value |
Class | public class FillTextureSV |
Inheritance | FillTextureSV ![]() ![]() ![]() |
Property | Defined By | ||
---|---|---|---|
![]() | alpha : Number = 1.0 | Value2D | |
![]() | ALPHA : Number = 1.0 | Value2D | |
![]() | color : Array | Value2D | |
![]() | colorAdd : Array | Value2D | |
colorAlpha : Array = null | FillTextureSV | ||
colorMat : Array = null | FillTextureSV | ||
![]() | defines : ShaderDefines2D | Value2D | |
![]() | fillStyle : DrawStyle | Value2D | |
![]() | filters : Array | Value2D | |
![]() | glTexture : Bitmap | Value2D | |
![]() | mainID : int | Value2D | |
![]() | mmat : Array | Value2D | |
![]() | mul_mmat : Array | Value2D | |
![]() | position : Array | Value2D | |
![]() | _POSITION : Array [static] | Value2D | |
![]() | shader : Shader | Value2D | |
![]() | size : Array | Value2D | |
strength : Number = 0 | FillTextureSV | ||
![]() | strokeStyle : DrawStyle | Value2D | |
![]() | subID : int = 0 | Value2D | |
![]() | TEMPMAT4_ARRAY : Array [static] | Value2D | |
texcoord : Array | FillTextureSV | ||
![]() | _TEXCOORD : Array [static] | Value2D | |
![]() | texture : * | Value2D | |
![]() | textureHost : Texture | Value2D | |
u_colorMatrix : Array | FillTextureSV | ||
![]() | u_mmat2 : Array | Value2D | |
u_offset : Array | FillTextureSV | ||
u_TexRange : Array | FillTextureSV |
Method | Defined By | ||
---|---|---|---|
FillTextureSV(type:*) | FillTextureSV | ||
![]() | __init__():void [static] | Value2D | |
clear():void [override] | FillTextureSV | ||
![]() | [static] | Value2D | |
![]() | Value2D | ||
![]() | release():void | Value2D | |
![]() | setFilters(value:Array):void | Value2D | |
[override] | FillTextureSV | ||
![]() | upload():void | Value2D |
colorAlpha | property |
public var colorAlpha:Array = null
colorMat | property |
public var colorMat:Array = null
strength | property |
public var strength:Number = 0
texcoord | property |
public var texcoord:Array
u_colorMatrix | property |
public var u_colorMatrix:Array
u_offset | property |
public var u_offset:Array
u_TexRange | property |
public var u_TexRange:Array
FillTextureSV | () | Constructor |
public function FillTextureSV(type:*)
type:* |
clear | () | method |
override public function clear():void
setValue | () | method |