Package | laya.d3.core.material |
Class | public class TerrainMaterial |
Inheritance | TerrainMaterial BaseMaterial laya.resource.Resource |
Property | Defined By | ||
---|---|---|---|
alphaTest : Boolean
获取是否透明裁剪。
| BaseMaterial | ||
alphaTestValue : Number
获取透明测试模式裁剪值。
| BaseMaterial | ||
ambientColor : Vector3 | TerrainMaterial | ||
blend : int 透明混合。 | BaseMaterial | ||
blendConstColor : Vector4 混合常量颜色。 | BaseMaterial | ||
blendEquation : int 混合方程。 | BaseMaterial | ||
blendEquationAlpha : int Alpha混合方程。 | BaseMaterial | ||
blendEquationRGB : int RGB混合方程。 | BaseMaterial | ||
cull : int 渲染剔除。 | BaseMaterial | ||
depthFunc : int 深度测试函数。 | BaseMaterial | ||
depthTest : Boolean 是否深度测试。 | BaseMaterial | ||
depthWrite : Boolean 是否深度写入。 | BaseMaterial | ||
diffuseColor : Vector3 | TerrainMaterial | ||
diffuseTexture1 : BaseTexture
获取第一层贴图。
| TerrainMaterial | ||
diffuseTexture2 : BaseTexture
获取第二层贴图。
| TerrainMaterial | ||
diffuseTexture3 : BaseTexture
获取第三层贴图。
| TerrainMaterial | ||
diffuseTexture4 : BaseTexture
获取第四层贴图。
| TerrainMaterial | ||
dstBlend : int 目标混合参数,在blend为BLEND_ENABLE_ALL时生效。 | BaseMaterial | ||
dstBlendAlpha : int Alpha目标混合参数,在blend为BLEND_ENABLE_SEPERATE时生效。 | BaseMaterial | ||
dstBlendRGB : int RGB目标混合参数,在blend为BLEND_ENABLE_SEPERATE时生效。 | BaseMaterial | ||
normalTexture : BaseTexture | TerrainMaterial | ||
renderMode : int [write-only]
设置渲染模式。
| TerrainMaterial | ||
renderQueue : int 所属渲染队列. | BaseMaterial | ||
SHADERDEFINE_DETAIL_NUM1 : int [static] 地形细节宏定义。 | TerrainMaterial | ||
SHADERDEFINE_DETAIL_NUM2 : int [static] | TerrainMaterial | ||
SHADERDEFINE_DETAIL_NUM3 : int [static] | TerrainMaterial | ||
SHADERDEFINE_DETAIL_NUM4 : int [static] | TerrainMaterial | ||
specularColor : Vector4 | TerrainMaterial | ||
splatAlphaTexture : BaseTexture
获取splatAlpha贴图。
| TerrainMaterial | ||
srcBlend : int 源混合参数,在blend为BLEND_ENABLE_ALL时生效。 | BaseMaterial | ||
srcBlendAlpha : int Alpha源混合参数,在blend为BLEND_ENABLE_SEPERATE时生效。 | BaseMaterial | ||
srcBlendRGB : int RGB源混合参数,在blend为BLEND_ENABLE_SEPERATE时生效。 | BaseMaterial |
Method | Defined By | ||
---|---|---|---|
TerrainMaterial | |||
_setRenderStateBlendDepth():void
设置渲染相关状态。
| BaseMaterial | ||
_setRenderStateFrontFace(isTarget:Boolean, transform:Transform3D):void
设置渲染相关状态。
| BaseMaterial | ||
_upload():void
上传材质。
| BaseMaterial | ||
clone():*
克隆。
| BaseMaterial | ||
cloneTo(destObject:*):void
克隆。
| BaseMaterial | ||
disableLight():void | TerrainMaterial | ||
load(url:String):TerrainMaterial [static]
加载闪光材质。
| TerrainMaterial | ||
onAsynLoaded(url:String, data:*, params:Array):void [override]
private
| BaseMaterial | ||
setDetailNum(value:int):void | TerrainMaterial | ||
setDiffuseScale1(x:Number, y:Number):void | TerrainMaterial | ||
setDiffuseScale2(x:Number, y:Number):void | TerrainMaterial | ||
setDiffuseScale3(x:Number, y:Number):void | TerrainMaterial | ||
setDiffuseScale4(x:Number, y:Number):void | TerrainMaterial | ||
setShaderName(name:String):void [override]
设置使用Shader名字。
| TerrainMaterial |
Constant | Defined By | ||
---|---|---|---|
BLEND_DISABLE : int = 0 [static] 混合枚举_禁用。 | BaseMaterial | ||
BLEND_ENABLE_ALL : int = 1 [static] 混合枚举_启用_RGB和Alpha统一混合。 | BaseMaterial | ||
BLEND_ENABLE_SEPERATE : int = 2 [static] 混合枚举_启用_RGB和Alpha单独混合。 | BaseMaterial | ||
BLENDEQUATION_ADD : int = 0 [static] 混合方程枚举_加法,例:source + destination | BaseMaterial | ||
BLENDEQUATION_REVERSE_SUBTRACT : int = 2 [static] 混合方程枚举_反序减法,例:destination - source | BaseMaterial | ||
BLENDEQUATION_SUBTRACT : int = 1 [static] 混合方程枚举_减法,例:source - destination | BaseMaterial | ||
BLENDPARAM_CONSTANT_ALPHA : int = 0x8003 [static] 混合参数枚举_常量阿尔法,例:RGB(Ac, Ac, Ac),Alpha(Ac)。 | BaseMaterial | ||
BLENDPARAM_CONSTANT_COLOR : int = 0x8001 [static] 混合参数枚举_常量颜色,例:RGB(Rc, Gc, Bc),Alpha(Ac)。 | BaseMaterial | ||
BLENDPARAM_DST_ALPHA : int = 0x0304 [static] 混合参数枚举_目标阿尔法,例:RGB(Ad, Ad, Ad),Alpha(Ad)。 | BaseMaterial | ||
BLENDPARAM_DST_COLOR : int = 0x0306 [static] 混合参数枚举_目标颜色,例:RGB(Rd, Gd, Bd),Alpha(Ad)。 | BaseMaterial | ||
BLENDPARAM_ONE : int = 1 [static] 混合参数枚举_一,例:RGB(1,1,1),Alpha:(1)。 | BaseMaterial | ||
BLENDPARAM_ONE_MINUS_CONSTANT_ALPHA : int = 0x8004 [static] 混合参数枚举_一减常量阿尔法,例:RGB(1-Ac, 1-Ac, 1-Ac),Alpha(1-Ac)。 | BaseMaterial | ||
BLENDPARAM_ONE_MINUS_CONSTANT_COLOR : int = 0x8002 [static] 混合参数枚举_一减常量颜色,例:RGB(1-Rc, 1-Gc, 1-Bc),Alpha(1-Ac)。 | BaseMaterial | ||
BLENDPARAM_ONE_MINUS_DST_ALPHA : int = 0x0305 [static] 混合参数枚举_一减目标阿尔法,例:RGB(1-Ad, 1-Ad, 1-Ad),Alpha(Ad)。 | BaseMaterial | ||
BLENDPARAM_ONE_MINUS_DST_COLOR : int = 0x0307 [static] 混合参数枚举_一减目标颜色,例:RGB(1-Rd, 1-Gd, 1-Bd),Alpha(1-Ad)。 | BaseMaterial | ||
BLENDPARAM_ONE_MINUS_SRC_ALPHA : int = 0x0303 [static] 混合参数枚举_一减源阿尔法,例:RGB(1-As, 1-As, 1-As),Alpha(1-As)。 | BaseMaterial | ||
BLENDPARAM_ONE_MINUS_SRC_COLOR : int = 0x0301 [static] 混合参数枚举_一减源颜色,例:RGB(1-Rs, 1-Gs, 1-Bs),Alpha(1-As)。 | BaseMaterial | ||
BLENDPARAM_SRC_ALPHA : int = 0x0302 [static] 混合参数枚举_源透明,例:RGB(As, As, As),Alpha(1-As)。 | BaseMaterial | ||
BLENDPARAM_SRC_ALPHA_SATURATE : int = 0x0308 [static] 混合参数枚举_阿尔法饱和,例:RGB(min(As, 1 - Ad), min(As, 1 - Ad), min(As, 1 - Ad)),Alpha(1)。 | BaseMaterial | ||
BLENDPARAM_SRC_COLOR : int = 0x0300 [static] 混合参数枚举_源颜色,例:RGB(Rs, Gs, Bs),Alpha(As)。 | BaseMaterial | ||
BLENDPARAM_ZERO : int = 0 [static] 混合参数枚举_零,例:RGB(0,0,0),Alpha:(1)。 | BaseMaterial | ||
CULL_BACK : int = 2 [static] 剔除枚举_剔除背面。 | BaseMaterial | ||
CULL_FRONT : int = 1 [static] 剔除枚举_剔除正面。 | BaseMaterial | ||
CULL_NONE : int = 0 [static] 剔除枚举_不剔除。 | BaseMaterial | ||
defaultMaterial : TerrainMaterial [static] 默认材质,禁止修改 | TerrainMaterial | ||
DEPTHFUNC_ALWAYS : int = 0x0207 [static] 深度测试函数枚举_总是通过。 | BaseMaterial | ||
DEPTHFUNC_EQUAL : int = 0x0202 [static] 深度测试函数枚举_等于时通过。 | BaseMaterial | ||
DEPTHFUNC_GEQUAL : int = 0x0206 [static] 深度测试函数枚举_大于等于时通过。 | BaseMaterial | ||
DEPTHFUNC_GREATER : int = 0x0204 [static] 深度测试函数枚举_大于时通过。 | BaseMaterial | ||
DEPTHFUNC_LEQUAL : int = 0x0203 [static] 深度测试函数枚举_小于等于时通过。 | BaseMaterial | ||
DEPTHFUNC_LESS : int = 0x0201 [static] 深度测试函数枚举_小于时通过。 | BaseMaterial | ||
DEPTHFUNC_NEVER : int = 0x0200 [static] 深度测试函数枚举_从不通过。 | BaseMaterial | ||
DEPTHFUNC_NOTEQUAL : int = 0x0205 [static] 深度测试函数枚举_不等于时通过。 | BaseMaterial | ||
DIFFUSESCALE1 : int = 6 [static] | TerrainMaterial | ||
DIFFUSESCALE2 : int = 7 [static] | TerrainMaterial | ||
DIFFUSESCALE3 : int = 8 [static] | TerrainMaterial | ||
DIFFUSESCALE4 : int = 9 [static] | TerrainMaterial | ||
DIFFUSETEXTURE1 : int = 2 [static] | TerrainMaterial | ||
DIFFUSETEXTURE2 : int = 3 [static] | TerrainMaterial | ||
DIFFUSETEXTURE3 : int = 4 [static] | TerrainMaterial | ||
DIFFUSETEXTURE4 : int = 5 [static] | TerrainMaterial | ||
MATERIALAMBIENT : int = 10 [static] | TerrainMaterial | ||
MATERIALDIFFUSE : int = 11 [static] | TerrainMaterial | ||
MATERIALSPECULAR : int = 12 [static] | TerrainMaterial | ||
NORMALTEXTURE : int = 1 [static] | TerrainMaterial | ||
RENDERMODE_OPAQUE : int = 1 [static] 渲染状态_不透明。 | TerrainMaterial | ||
RENDERMODE_TRANSPARENT : int = 2 [static] 渲染状态_透明混合。 | TerrainMaterial | ||
SPLATALPHATEXTURE : int = 0 [static] 渲染状态_透明混合。 | TerrainMaterial |
ambientColor | property |
ambientColor:Vector3
public function get ambientColor():Vector3
public function set ambientColor(value:Vector3):void
diffuseColor | property |
diffuseColor:Vector3
public function get diffuseColor():Vector3
public function set diffuseColor(value:Vector3):void
diffuseTexture1 | property |
diffuseTexture1:BaseTexture
获取第一层贴图。
public function get diffuseTexture1():BaseTexture
public function set diffuseTexture1(value:BaseTexture):void
diffuseTexture2 | property |
diffuseTexture2:BaseTexture
获取第二层贴图。
public function get diffuseTexture2():BaseTexture
public function set diffuseTexture2(value:BaseTexture):void
diffuseTexture3 | property |
diffuseTexture3:BaseTexture
获取第三层贴图。
public function get diffuseTexture3():BaseTexture
public function set diffuseTexture3(value:BaseTexture):void
diffuseTexture4 | property |
diffuseTexture4:BaseTexture
获取第四层贴图。
public function get diffuseTexture4():BaseTexture
public function set diffuseTexture4(value:BaseTexture):void
normalTexture | property |
normalTexture:BaseTexture
public function get normalTexture():BaseTexture
public function set normalTexture(value:BaseTexture):void
renderMode | property |
renderMode:int
[write-only] 设置渲染模式。
public function set renderMode(value:int):void
SHADERDEFINE_DETAIL_NUM1 | property |
public static var SHADERDEFINE_DETAIL_NUM1:int
地形细节宏定义。
SHADERDEFINE_DETAIL_NUM2 | property |
public static var SHADERDEFINE_DETAIL_NUM2:int
SHADERDEFINE_DETAIL_NUM3 | property |
public static var SHADERDEFINE_DETAIL_NUM3:int
SHADERDEFINE_DETAIL_NUM4 | property |
public static var SHADERDEFINE_DETAIL_NUM4:int
specularColor | property |
specularColor:Vector4
public function get specularColor():Vector4
public function set specularColor(value:Vector4):void
splatAlphaTexture | property |
splatAlphaTexture:BaseTexture
获取splatAlpha贴图。
public function get splatAlphaTexture():BaseTexture
public function set splatAlphaTexture(value:BaseTexture):void
TerrainMaterial | () | Constructor |
public function TerrainMaterial()
disableLight | () | method |
public function disableLight():void
load | () | method |
public static function load(url:String):TerrainMaterial
加载闪光材质。
Parameters
url:String — 闪光材质地址。
|
TerrainMaterial |
setDetailNum | () | method |
public function setDetailNum(value:int):void
Parameters
value:int |
setDiffuseScale1 | () | method |
public function setDiffuseScale1(x:Number, y:Number):void
Parameters
x:Number | |
y:Number |
setDiffuseScale2 | () | method |
public function setDiffuseScale2(x:Number, y:Number):void
Parameters
x:Number | |
y:Number |
setDiffuseScale3 | () | method |
public function setDiffuseScale3(x:Number, y:Number):void
Parameters
x:Number | |
y:Number |
setDiffuseScale4 | () | method |
public function setDiffuseScale4(x:Number, y:Number):void
Parameters
x:Number | |
y:Number |
setShaderName | () | method |
override public function setShaderName(name:String):void
设置使用Shader名字。
Parameters
name:String — 名称。
|
defaultMaterial | Constant |
public static const defaultMaterial:TerrainMaterial
默认材质,禁止修改
DIFFUSESCALE1 | Constant |
public static const DIFFUSESCALE1:int = 6
DIFFUSESCALE2 | Constant |
public static const DIFFUSESCALE2:int = 7
DIFFUSESCALE3 | Constant |
public static const DIFFUSESCALE3:int = 8
DIFFUSESCALE4 | Constant |
public static const DIFFUSESCALE4:int = 9
DIFFUSETEXTURE1 | Constant |
public static const DIFFUSETEXTURE1:int = 2
DIFFUSETEXTURE2 | Constant |
public static const DIFFUSETEXTURE2:int = 3
DIFFUSETEXTURE3 | Constant |
public static const DIFFUSETEXTURE3:int = 4
DIFFUSETEXTURE4 | Constant |
public static const DIFFUSETEXTURE4:int = 5
MATERIALAMBIENT | Constant |
public static const MATERIALAMBIENT:int = 10
MATERIALDIFFUSE | Constant |
public static const MATERIALDIFFUSE:int = 11
MATERIALSPECULAR | Constant |
public static const MATERIALSPECULAR:int = 12
NORMALTEXTURE | Constant |
public static const NORMALTEXTURE:int = 1
RENDERMODE_OPAQUE | Constant |
public static const RENDERMODE_OPAQUE:int = 1
渲染状态_不透明。
RENDERMODE_TRANSPARENT | Constant |
public static const RENDERMODE_TRANSPARENT:int = 2
渲染状态_透明混合。
SPLATALPHATEXTURE | Constant |
public static const SPLATALPHATEXTURE:int = 0
渲染状态_透明混合。