Packagelaya.d3.graphics
Classpublic class VertexShurikenParticleMesh
InheritanceVertexShurikenParticleMesh Inheritance Object
Implements IVertex

VertexShurikenParticle 类用于创建粒子顶点结构。



Public Properties
 PropertyDefined By
  cornerTextureCoordinate : Vector4
[read-only]
VertexShurikenParticleMesh
  position : Vector4
[read-only]
VertexShurikenParticleMesh
  random0 : Vector4
[read-only]
VertexShurikenParticleMesh
  random1 : Vector4
[read-only]
VertexShurikenParticleMesh
  simulationWorldPostion : Vector3
[read-only]
VertexShurikenParticleMesh
  startColor : Vector4
[read-only]
VertexShurikenParticleMesh
  startLifeTime : Number
[read-only]
VertexShurikenParticleMesh
  startRotation0 : Vector3
[read-only]
VertexShurikenParticleMesh
  startRotation1 : Vector3
[read-only]
VertexShurikenParticleMesh
  startRotation2 : Vector3
[read-only]
VertexShurikenParticleMesh
  startSize : Vector3
[read-only]
VertexShurikenParticleMesh
  startSpeed : Number
[read-only]
VertexShurikenParticleMesh
  time : Number
[read-only]
VertexShurikenParticleMesh
  velocity : Vector3
[read-only]
VertexShurikenParticleMesh
  vertexDeclaration : VertexDeclaration
[read-only]
VertexShurikenParticleMesh
Public Methods
 MethodDefined By
  
VertexShurikenParticleMesh(cornerTextureCoordinate:Vector4, positionStartLifeTime:Vector4, velocity:Vector3, startColor:Vector4, startSize:Vector3, startRotation0:Vector3, startRotation1:Vector3, startRotation2:Vector3, ageAddScale:Number, time:Number, startSpeed:Number, randoms0:Vector4, randoms1:Vector4, simulationWorldPostion:Vector3)
VertexShurikenParticleMesh
Property Detail
cornerTextureCoordinateproperty
cornerTextureCoordinate:Vector4  [read-only]


Implementation
    public function get cornerTextureCoordinate():Vector4
positionproperty 
position:Vector4  [read-only]


Implementation
    public function get position():Vector4
random0property 
random0:Vector4  [read-only]


Implementation
    public function get random0():Vector4
random1property 
random1:Vector4  [read-only]


Implementation
    public function get random1():Vector4
simulationWorldPostionproperty 
simulationWorldPostion:Vector3  [read-only]


Implementation
    public function get simulationWorldPostion():Vector3
startColorproperty 
startColor:Vector4  [read-only]


Implementation
    public function get startColor():Vector4
startLifeTimeproperty 
startLifeTime:Number  [read-only]


Implementation
    public function get startLifeTime():Number
startRotation0property 
startRotation0:Vector3  [read-only]


Implementation
    public function get startRotation0():Vector3
startRotation1property 
startRotation1:Vector3  [read-only]


Implementation
    public function get startRotation1():Vector3
startRotation2property 
startRotation2:Vector3  [read-only]


Implementation
    public function get startRotation2():Vector3
startSizeproperty 
startSize:Vector3  [read-only]


Implementation
    public function get startSize():Vector3
startSpeedproperty 
startSpeed:Number  [read-only]


Implementation
    public function get startSpeed():Number
timeproperty 
time:Number  [read-only]


Implementation
    public function get time():Number
velocityproperty 
velocity:Vector3  [read-only]


Implementation
    public function get velocity():Vector3
vertexDeclarationproperty 
vertexDeclaration:VertexDeclaration  [read-only]


Implementation
    public function get vertexDeclaration():VertexDeclaration
Constructor Detail
VertexShurikenParticleMesh()Constructor
public function VertexShurikenParticleMesh(cornerTextureCoordinate:Vector4, positionStartLifeTime:Vector4, velocity:Vector3, startColor:Vector4, startSize:Vector3, startRotation0:Vector3, startRotation1:Vector3, startRotation2:Vector3, ageAddScale:Number, time:Number, startSpeed:Number, randoms0:Vector4, randoms1:Vector4, simulationWorldPostion:Vector3)



Parameters
cornerTextureCoordinate:Vector4
 
positionStartLifeTime:Vector4
 
velocity:Vector3
 
startColor:Vector4
 
startSize:Vector3
 
startRotation0:Vector3
 
startRotation1:Vector3
 
startRotation2:Vector3
 
ageAddScale:Number
 
time:Number
 
startSpeed:Number
 
randoms0:Vector4
 
randoms1:Vector4
 
simulationWorldPostion:Vector3