Packagelaya.d3.graphics
Classpublic class VertexPositionNormalTextureSkinTangent
InheritanceVertexPositionNormalTextureSkinTangent Inheritance Object
Implements IVertex

VertexPositionNormalTextureSkin 类用于创建位置、法线、纹理、骨骼索引、骨骼权重顶点结构。



Public Properties
 PropertyDefined By
  blendIndex : Vector4
[read-only]
VertexPositionNormalTextureSkinTangent
  blendWeight : Vector4
[read-only]
VertexPositionNormalTextureSkinTangent
  normal : Vector3
[read-only]
VertexPositionNormalTextureSkinTangent
  position : Vector3
[read-only]
VertexPositionNormalTextureSkinTangent
  tangent : Vector3
[read-only]
VertexPositionNormalTextureSkinTangent
  textureCoordinate : Vector2
[read-only]
VertexPositionNormalTextureSkinTangent
  vertexDeclaration : VertexDeclaration
[read-only]
VertexPositionNormalTextureSkinTangent
Public Methods
 MethodDefined By
  
VertexPositionNormalTextureSkinTangent(position:Vector3, normal:Vector3, textureCoordinate:Vector2, tangent:Vector3, blendIndex:Vector4, blendWeight:Vector4)
VertexPositionNormalTextureSkinTangent
Property Detail
blendIndexproperty
blendIndex:Vector4  [read-only]


Implementation
    public function get blendIndex():Vector4
blendWeightproperty 
blendWeight:Vector4  [read-only]


Implementation
    public function get blendWeight():Vector4
normalproperty 
normal:Vector3  [read-only]


Implementation
    public function get normal():Vector3
positionproperty 
position:Vector3  [read-only]


Implementation
    public function get position():Vector3
tangentproperty 
tangent:Vector3  [read-only]


Implementation
    public function get tangent():Vector3
textureCoordinateproperty 
textureCoordinate:Vector2  [read-only]


Implementation
    public function get textureCoordinate():Vector2
vertexDeclarationproperty 
vertexDeclaration:VertexDeclaration  [read-only]


Implementation
    public function get vertexDeclaration():VertexDeclaration
Constructor Detail
VertexPositionNormalTextureSkinTangent()Constructor
public function VertexPositionNormalTextureSkinTangent(position:Vector3, normal:Vector3, textureCoordinate:Vector2, tangent:Vector3, blendIndex:Vector4, blendWeight:Vector4)



Parameters
position:Vector3
 
normal:Vector3
 
textureCoordinate:Vector2
 
tangent:Vector3
 
blendIndex:Vector4
 
blendWeight:Vector4