Package | laya.d3.graphics |
Class | public class VertexPositionNormalColorTexture0Texture1SkinTangent |
Inheritance | VertexPositionNormalColorTexture0Texture1SkinTangent Object |
Implements | IVertex |
VertexPositionNormalTextureSkin
类用于创建位置、法线、纹理、骨骼索引、骨骼权重顶点结构。
Property | Defined By | ||
---|---|---|---|
blendIndex : Vector4 [read-only] | VertexPositionNormalColorTexture0Texture1SkinTangent | ||
blendWeight : Vector4 [read-only] | VertexPositionNormalColorTexture0Texture1SkinTangent | ||
color : Vector4 [read-only] | VertexPositionNormalColorTexture0Texture1SkinTangent | ||
normal : Vector3 [read-only] | VertexPositionNormalColorTexture0Texture1SkinTangent | ||
position : Vector3 [read-only] | VertexPositionNormalColorTexture0Texture1SkinTangent | ||
tangent : Vector3 [read-only] | VertexPositionNormalColorTexture0Texture1SkinTangent | ||
textureCoordinate0 : Vector2 [read-only] | VertexPositionNormalColorTexture0Texture1SkinTangent | ||
textureCoordinate1 : Vector2 [read-only] | VertexPositionNormalColorTexture0Texture1SkinTangent | ||
vertexDeclaration : VertexDeclaration [read-only] | VertexPositionNormalColorTexture0Texture1SkinTangent |
Method | Defined By | ||
---|---|---|---|
VertexPositionNormalColorTexture0Texture1SkinTangent |
blendIndex | property |
blendWeight | property |
color | property |
normal | property |
position | property |
tangent | property |
textureCoordinate0 | property |
textureCoordinate0:Vector2
[read-only] public function get textureCoordinate0():Vector2
textureCoordinate1 | property |
textureCoordinate1:Vector2
[read-only] public function get textureCoordinate1():Vector2
vertexDeclaration | property |
vertexDeclaration:VertexDeclaration
[read-only] public function get vertexDeclaration():VertexDeclaration
VertexPositionNormalColorTexture0SkinTangent | () | method |
public function VertexPositionNormalColorTexture0SkinTangent(position:Vector3, normal:Vector3, color:Vector4, textureCoordinate0:Vector2, textureCoordinate1:Vector2, tangent:Vector3, blendIndex:Vector4, blendWeight:Vector4):void
Parameters
position:Vector3 | |
normal:Vector3 | |
color:Vector4 | |
textureCoordinate0:Vector2 | |
textureCoordinate1:Vector2 | |
tangent:Vector3 | |
blendIndex:Vector4 | |
blendWeight:Vector4 |