| Package | laya.d3.graphics |
| Class | public class VertexPositionNTBTexture0Texture1Skin |
| Inheritance | VertexPositionNTBTexture0Texture1Skin Object |
| Implements | IVertex |
VertexPositionNormalTextureSkin 类用于创建位置、法线、纹理、骨骼索引、骨骼权重顶点结构。
| Property | Defined By | ||
|---|---|---|---|
| binormal : Vector3 | VertexPositionNTBTexture0Texture1Skin | ||
| blendIndex : Vector4 [read-only] | VertexPositionNTBTexture0Texture1Skin | ||
| blendWeight : Vector4 [read-only] | VertexPositionNTBTexture0Texture1Skin | ||
| normal : Vector3 [read-only] | VertexPositionNTBTexture0Texture1Skin | ||
| position : Vector3 [read-only] | VertexPositionNTBTexture0Texture1Skin | ||
| tangent : Vector3 [read-only] | VertexPositionNTBTexture0Texture1Skin | ||
| textureCoordinate0 : Vector2 [read-only] | VertexPositionNTBTexture0Texture1Skin | ||
| textureCoordinate1 : Vector2 [read-only] | VertexPositionNTBTexture0Texture1Skin | ||
| vertexDeclaration : VertexDeclaration [read-only] | VertexPositionNTBTexture0Texture1Skin | ||
| Method | Defined By | ||
|---|---|---|---|
| VertexPositionNTBTexture0Texture1Skin | |||
| binormal | property |
public var binormal:Vector3| blendIndex | property |
| blendWeight | property |
| normal | property |
| position | property |
| tangent | property |
| textureCoordinate0 | property |
textureCoordinate0:Vector2 [read-only] public function get textureCoordinate0():Vector2| textureCoordinate1 | property |
textureCoordinate1:Vector2 [read-only] public function get textureCoordinate1():Vector2| vertexDeclaration | property |
vertexDeclaration:VertexDeclaration [read-only] public function get vertexDeclaration():VertexDeclaration| VertexPositionNTBTexture0Texture1Skin | () | Constructor |
public function VertexPositionNTBTexture0Texture1Skin(position:Vector3, normal:Vector3, binormal:Vector3, textureCoordinate0:Vector2, textureCoordinate1:Vector2, tangent:Vector3, blendIndex:Vector4, blendWeight:Vector4)position:Vector3 | |
normal:Vector3 | |
binormal:Vector3 | |
textureCoordinate0:Vector2 | |
textureCoordinate1:Vector2 | |
tangent:Vector3 | |
blendIndex:Vector4 | |
blendWeight:Vector4 |