| Property | Defined By | ||
|---|---|---|---|
| alpha : Number = 0 | WebGLContext | ||
| antialias : Number = 0 | WebGLContext | ||
| _blend : Boolean = false [static] | WebGLContext | ||
| _cullFace : Boolean = false [static] | WebGLContext | ||
| curBindTexTarget : * [static] | WebGLContext | ||
| curBindTexValue : * [static] | WebGLContext | ||
| depth : Number = 0 | WebGLContext | ||
| _depthFunc : int = 0x0201 [static] | WebGLContext | ||
| _depthMask : Boolean = true [static] | WebGLContext | ||
| _depthTest : Boolean = true [static] | WebGLContext | ||
| _dFactor : int = 0 [static] | WebGLContext | ||
| drawingBufferHeight : Number = 0 | WebGLContext | ||
| drawingBufferWidth : Number = 0 | WebGLContext | ||
| _frontFace : int = 0x0901 [static] | WebGLContext | ||
| getAttachedShaders : * | WebGLContext | ||
| premultipliedAlpha : Number = 0 | WebGLContext | ||
| preserveDrawingBuffer : Number = 0 | WebGLContext | ||
| _sFactor : int = 1 [static] | WebGLContext | ||
| stencil : Number = 0 | WebGLContext | ||
| uniform_float : * | WebGLContext | ||
| _useProgram : * = null [static] | WebGLContext | ||
| Method | Defined By | ||
|---|---|---|---|
activeTexture(texture:*):void | WebGLContext | ||
attachShader(program:*, shader:*):void | WebGLContext | ||
bindAttribLocation(program:*, index:int, name:String):void | WebGLContext | ||
bindBuffer(target:*, buffer:*):void | WebGLContext | ||
bindFramebuffer(target:*, framebuffer:*):void | WebGLContext | ||
bindRenderbuffer(target:*, renderbuffer:*):void | WebGLContext | ||
bindTexture(target:*, texture:*):void | WebGLContext | ||
bindTexture(gl:WebGLContext, target:*, texture:*):void [static] | WebGLContext | ||
blendColor(red:*, green:*, blue:*, alpha:Number):void | WebGLContext | ||
blendEquation(mode:*):void | WebGLContext | ||
blendEquationSeparate(modeRGB:*, modeAlpha:*):void | WebGLContext | ||
blendFunc(sfactor:*, dfactor:*):void | WebGLContext | ||
blendFuncSeparate(srcRGB:*, dstRGB:*, srcAlpha:*, dstAlpha:*):void | WebGLContext | ||
bufferData(target:*, size:*, usage:*):void | WebGLContext | ||
bufferSubData(target:*, offset:int, data:*):void | WebGLContext | ||
checkFramebufferStatus(target:*):* | WebGLContext | ||
clear(mask:uint):void | WebGLContext | ||
clearColor(red:*, green:*, blue:*, alpha:Number):void | WebGLContext | ||
clearDepth(depth:*):void | WebGLContext | ||
clearStencil(s:*):void | WebGLContext | ||
colorMask(red:Boolean, green:Boolean, blue:Boolean, alpha:Boolean):void | WebGLContext | ||
compileShader(shader:*):void | WebGLContext | ||
compressedTexImage2D(... args):void | WebGLContext | ||
configureBackBuffer(width:int, height:int, antiAlias:int, enableDepthAndStencil:Boolean = true, wantsBestResolution:Boolean = false):void | WebGLContext | ||
copyTexImage2D(target:*, level:*, internalformat:*, x:Number, y:Number, width:Number, height:Number, border:*):void | WebGLContext | ||
copyTexSubImage2D(target:*, level:*, xoffset:int, yoffset:int, x:Number, y:Number, width:Number, height:Number):void | WebGLContext | ||
createBuffer():* | WebGLContext | ||
| WebGLContext | |||
createProgram():* | WebGLContext | ||
| WebGLContext | |||
createShader(type:*):* | WebGLContext | ||
createTexture():* | WebGLContext | ||
cullFace(mode:*):void | WebGLContext | ||
deleteBuffer(buffer:*):void | WebGLContext | ||
deleteFramebuffer(framebuffer:*):void | WebGLContext | ||
deleteProgram(program:*):void | WebGLContext | ||
deleteRenderbuffer(renderbuffer:*):void | WebGLContext | ||
deleteShader(shader:*):void | WebGLContext | ||
deleteTexture(texture:*):void | WebGLContext | ||
depthFunc(func:*):void | WebGLContext | ||
depthMask(flag:*):void | WebGLContext | ||
depthRange(zNear:*, zFar:*):void | WebGLContext | ||
detachShader(program:*, shader:*):void | WebGLContext | ||
disable(cap:*):void | WebGLContext | ||
disableVertexAttribArray(index:int):void | WebGLContext | ||
drawArrays(mode:*, first:int, count:int):void | WebGLContext | ||
drawElements(mode:*, count:int, type:*, offset:int):void | WebGLContext | ||
enable(cap:*):void | WebGLContext | ||
enableVertexAttribArray(index:int):void | WebGLContext | ||
finish():void | WebGLContext | ||
flush():void | WebGLContext | ||
framebufferRenderbuffer(target:*, attachment:*, renderbuffertarget:*, renderbuffer:*):void | WebGLContext | ||
framebufferTexture2D(target:*, attachment:*, textarget:*, texture:*, level:*):void | WebGLContext | ||
frontFace(mode:*):* | WebGLContext | ||
generateMipmap(target:*):* | WebGLContext | ||
getActiveAttrib(program:*, index:int):* | WebGLContext | ||
getActiveUniform(program:*, index:int):* | WebGLContext | ||
getAttribLocation(program:*, name:String):* | WebGLContext | ||
getBufferParameter(target:*, pname:*):* | WebGLContext | ||
| WebGLContext | |||
getError():* | WebGLContext | ||
getExtension(name:String):* | WebGLContext | ||
getFramebufferAttachmentParameter(target:*, attachment:*, pname:*):void | WebGLContext | ||
getParameter(pname:*):* | WebGLContext | ||
getProgramInfoLog(program:*):* | WebGLContext | ||
getProgramParameter(program:*, pname:*):int | WebGLContext | ||
getRenderbufferParameter(target:*, pname:*):* | WebGLContext | ||
getShaderInfoLog(shader:*):* | WebGLContext | ||
getShaderParameter(shader:*, pname:*):* | WebGLContext | ||
getShaderPrecisionFormat(... arg):* | WebGLContext | ||
getShaderSource(shader:*):* | WebGLContext | ||
| WebGLContext | |||
getTexParameter(target:*, pname:*):void | WebGLContext | ||
getUniform(program:*, location:int):void | WebGLContext | ||
getUniformLocation(program:*, name:String):* | WebGLContext | ||
getVertexAttrib(index:int, pname:*):* | WebGLContext | ||
getVertexAttribOffset(index:int, pname:*):* | WebGLContext | ||
hint(target:*, mode:*):void | WebGLContext | ||
isBuffer(buffer:*):void | WebGLContext | ||
isContextLost():void | WebGLContext | ||
isEnabled(cap:*):void | WebGLContext | ||
isFramebuffer(framebuffer:*):void | WebGLContext | ||
isProgram(program:*):void | WebGLContext | ||
isRenderbuffer(renderbuffer:*):void | WebGLContext | ||
isShader(shader:*):void | WebGLContext | ||
isTexture(texture:*):void | WebGLContext | ||
lineWidth(width:Number):void | WebGLContext | ||
linkProgram(program:*):void | WebGLContext | ||
pixelStorei(pname:*, param:*):void | WebGLContext | ||
polygonOffset(factor:*, units:*):void | WebGLContext | ||
readPixels(x:Number, y:Number, width:Number, height:Number, format:*, type:*, pixels:*):void | WebGLContext | ||
renderbufferStorage(target:*, internalformat:*, width:Number, height:Number):void | WebGLContext | ||
sampleCoverage(value:*, invert:*):void | WebGLContext | ||
scissor(x:Number, y:Number, width:Number, height:Number):void | WebGLContext | ||
setBlend(gl:WebGLContext, value:Boolean):void [static] | WebGLContext | ||
setBlendFunc(gl:WebGLContext, sFactor:int, dFactor:int):void [static] | WebGLContext | ||
setCullFace(gl:WebGLContext, value:Boolean):void [static] | WebGLContext | ||
setDepthFunc(gl:WebGLContext, value:int):void [static] | WebGLContext | ||
setDepthMask(gl:WebGLContext, value:Boolean):void [static] | WebGLContext | ||
setDepthTest(gl:WebGLContext, value:Boolean):void [static] | WebGLContext | ||
setFrontFace(gl:WebGLContext, value:int):void [static] | WebGLContext | ||
shaderSource(shader:*, source:*):void | WebGLContext | ||
stencilFunc(func:uint, ref:uint, mask:uint):void | WebGLContext | ||
stencilFuncSeparate(face:uint, func:uint, ref:uint, mask:uint):void | WebGLContext | ||
stencilMask(mask:*):void | WebGLContext | ||
stencilMaskSeparate(face:*, mask:*):void | WebGLContext | ||
stencilOp(fail:uint, zfail:uint, zpass:uint):void | WebGLContext | ||
stencilOpSeparate(face:uint, fail:uint, zfail:uint, zpass:uint):void | WebGLContext | ||
texImage2D(... args):void | WebGLContext | ||
texParameterf(target:*, pname:*, param:*):void | WebGLContext | ||
texParameteri(target:*, pname:*, param:*):void | WebGLContext | ||
texSubImage2D(... args):void | WebGLContext | ||
uniform1f(location:*, x:Number):void | WebGLContext | ||
uniform1fv(location:*, v:*):void | WebGLContext | ||
uniform1i(location:*, x:Number):void | WebGLContext | ||
uniform1iv(location:*, v:*):void | WebGLContext | ||
uniform2f(location:*, x:Number, y:Number):void | WebGLContext | ||
uniform2fv(location:*, v:*):void | WebGLContext | ||
uniform2i(location:*, x:Number, y:Number):void | WebGLContext | ||
uniform2iv(location:*, v:*):void | WebGLContext | ||
uniform3f(location:*, x:Number, y:Number, z:Number):void | WebGLContext | ||
uniform3fv(location:*, v:*):void | WebGLContext | ||
uniform3i(location:*, x:Number, y:Number, z:Number):void | WebGLContext | ||
uniform3iv(location:*, v:*):void | WebGLContext | ||
uniform4f(location:*, x:Number, y:Number, z:Number, w:Number):void | WebGLContext | ||
uniform4fv(location:*, v:*):void | WebGLContext | ||
uniform4i(location:*, x:Number, y:Number, z:Number, w:Number):void | WebGLContext | ||
uniform4iv(location:*, v:*):void | WebGLContext | ||
uniformMatrix2fv(location:*, transpose:*, value:*):void | WebGLContext | ||
uniformMatrix3fv(location:*, transpose:*, value:*):void | WebGLContext | ||
uniformMatrix4fv(location:*, transpose:*, value:*):void | WebGLContext | ||
useProgram(program:*):void | WebGLContext | ||
UseProgram(program:*):Boolean [static] | WebGLContext | ||
useTexture(value:Boolean):void | WebGLContext | ||
validateProgram(program:*):void | WebGLContext | ||
vertexAttrib1f(indx:*, x:Number):void | WebGLContext | ||
vertexAttrib1fv(indx:*, values:*):void | WebGLContext | ||
vertexAttrib2f(indx:*, x:Number, y:Number):void | WebGLContext | ||
vertexAttrib2fv(indx:*, values:*):void | WebGLContext | ||
vertexAttrib3f(indx:*, x:Number, y:Number, z:Number):void | WebGLContext | ||
vertexAttrib3fv(indx:*, values:*):void | WebGLContext | ||
vertexAttrib4f(indx:*, x:Number, y:Number, z:Number, w:Number):void | WebGLContext | ||
vertexAttrib4fv(indx:*, values:*):void | WebGLContext | ||
vertexAttribPointer(indx:*, size:*, type:*, normalized:*, stride:*, offset:int):void | WebGLContext | ||
viewport(x:Number, y:Number, width:Number, height:Number):void | WebGLContext | ||
| Constant | Defined By | ||
|---|---|---|---|
| ACTIVE_ATTRIBUTES : int = 0x8B89 [static] | WebGLContext | ||
| ACTIVE_TEXTURE : int = 0x84E0 [static] | WebGLContext | ||
| ACTIVE_UNIFORMS : int = 0x8B86 [static] | WebGLContext | ||
| ALIASED_LINE_WIDTH_RANGE : int = 0x846E [static] | WebGLContext | ||
| ALIASED_POINT_SIZE_RANGE : int = 0x846D [static] | WebGLContext | ||
| ALPHA : int = 0x1906 [static] | WebGLContext | ||
| ALPHA_BITS : int = 0x0D55 [static] | WebGLContext | ||
| ALWAYS : int = 0x0207 [static] | WebGLContext | ||
| ARRAY_BUFFER : int = 0x8892 [static] | WebGLContext | ||
| ARRAY_BUFFER_BINDING : int = 0x8894 [static] | WebGLContext | ||
| ATTACHED_SHADERS : int = 0x8B85 [static] | WebGLContext | ||
| BACK : int = 0x0405 [static] | WebGLContext | ||
| BLEND : int = 0x0BE2 [static] | WebGLContext | ||
| BLEND_COLOR : int = 0x8005 [static] | WebGLContext | ||
| BLEND_DST_ALPHA : int = 0x80CA [static] | WebGLContext | ||
| BLEND_DST_RGB : int = 0x80C8 [static] | WebGLContext | ||
| BLEND_EQUATION : int = 0x8009 [static] | WebGLContext | ||
| BLEND_EQUATION_ALPHA : int = 0x883D [static] | WebGLContext | ||
| BLEND_EQUATION_RGB : int = 0x8009 [static] | WebGLContext | ||
| BLEND_SRC_ALPHA : int = 0x80CB [static] | WebGLContext | ||
| BLEND_SRC_RGB : int = 0x80C9 [static] | WebGLContext | ||
| BLUE_BITS : int = 0x0D54 [static] | WebGLContext | ||
| BOOL : int = 0x8B56 [static] | WebGLContext | ||
| BOOL_VEC2 : int = 0x8B57 [static] | WebGLContext | ||
| BOOL_VEC3 : int = 0x8B58 [static] | WebGLContext | ||
| BOOL_VEC4 : int = 0x8B59 [static] | WebGLContext | ||
| BROWSER_DEFAULT_WEBGL : int = 0x9244 [static] | WebGLContext | ||
| BUFFER_SIZE : int = 0x8764 [static] | WebGLContext | ||
| BUFFER_USAGE : int = 0x8765 [static] | WebGLContext | ||
| BYTE : int = 0x1400 [static] | WebGLContext | ||
| CCW : int = 0x0901 [static] | WebGLContext | ||
| CLAMP_TO_EDGE : int = 0x812F [static] | WebGLContext | ||
| COLOR_ATTACHMENT0 : int = 0x8CE0 [static] | WebGLContext | ||
| COLOR_BUFFER_BIT : int = 0x00004000 [static] | WebGLContext | ||
| COLOR_CLEAR_VALUE : int = 0x0C22 [static] | WebGLContext | ||
| COLOR_WRITEMASK : int = 0x0C23 [static] | WebGLContext | ||
| COMPILE_STATUS : int = 0x8B81 [static] | WebGLContext | ||
| COMPRESSED_TEXTURE_FORMATS : int = 0x86A3 [static] | WebGLContext | ||
| CONSTANT_ALPHA : int = 0x8003 [static] | WebGLContext | ||
| CONSTANT_COLOR : int = 0x8001 [static] | WebGLContext | ||
| CONTEXT_LOST_WEBGL : int = 0x9242 [static] | WebGLContext | ||
| CULL_FACE : int = 0x0B44 [static] | WebGLContext | ||
| CULL_FACE_MODE : int = 0x0B45 [static] | WebGLContext | ||
| CURRENT_PROGRAM : int = 0x8B8D [static] | WebGLContext | ||
| CURRENT_VERTEX_ATTRIB : int = 0x8626 [static] | WebGLContext | ||
| CW : int = 0x0900 [static] | WebGLContext | ||
| DECR : int = 0x1E03 [static] | WebGLContext | ||
| DECR_WRAP : int = 0x8508 [static] | WebGLContext | ||
| DELETE_STATUS : int = 0x8B80 [static] | WebGLContext | ||
| DEPTH_ATTACHMENT : int = 0x8D00 [static] | WebGLContext | ||
| DEPTH_BITS : int = 0x0D56 [static] | WebGLContext | ||
| DEPTH_BUFFER_BIT : int = 0x00000100 [static] | WebGLContext | ||
| DEPTH_CLEAR_VALUE : int = 0x0B73 [static] | WebGLContext | ||
| DEPTH_COMPONENT : int = 0x1902 [static] | WebGLContext | ||
| DEPTH_COMPONENT16 : int = 0x81A5 [static] | WebGLContext | ||
| DEPTH_FUNC : int = 0x0B74 [static] | WebGLContext | ||
| DEPTH_RANGE : int = 0x0B70 [static] | WebGLContext | ||
| DEPTH_STENCIL : int = 0x84F9 [static] | WebGLContext | ||
| DEPTH_STENCIL_ATTACHMENT : int = 0x821A [static] | WebGLContext | ||
| DEPTH_TEST : int = 0x0B71 [static] | WebGLContext | ||
| DEPTH_WRITEMASK : int = 0x0B72 [static] | WebGLContext | ||
| DITHER : int = 0x0BD0 [static] | WebGLContext | ||
| DONT_CARE : int = 0x1100 [static] | WebGLContext | ||
| DST_ALPHA : int = 0x0304 [static] | WebGLContext | ||
| DST_COLOR : int = 0x0306 [static] | WebGLContext | ||
| DYNAMIC_DRAW : int = 0x88E8 [static] | WebGLContext | ||
| ELEMENT_ARRAY_BUFFER : int = 0x8893 [static] | WebGLContext | ||
| ELEMENT_ARRAY_BUFFER_BINDING : int = 0x8895 [static] | WebGLContext | ||
| EQUAL : int = 0x0202 [static] | WebGLContext | ||
| FASTEST : int = 0x1101 [static] | WebGLContext | ||
| FLOAT : int = 0x1406 [static] | WebGLContext | ||
| FLOAT_MAT2 : int = 0x8B5A [static] | WebGLContext | ||
| FLOAT_MAT3 : int = 0x8B5B [static] | WebGLContext | ||
| FLOAT_MAT4 : int = 0x8B5C [static] | WebGLContext | ||
| FLOAT_VEC2 : int = 0x8B50 [static] | WebGLContext | ||
| FLOAT_VEC3 : int = 0x8B51 [static] | WebGLContext | ||
| FLOAT_VEC4 : int = 0x8B52 [static] | WebGLContext | ||
| FRAGMENT_SHADER : int = 0x8B30 [static] | WebGLContext | ||
| FRAMEBUFFER : int = 0x8D40 [static] | WebGLContext | ||
| FRAMEBUFFER_ATTACHMENT_OBJECT_NAME : int = 0x8CD1 [static] | WebGLContext | ||
| FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE : int = 0x8CD0 [static] | WebGLContext | ||
| FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE : int = 0x8CD3 [static] | WebGLContext | ||
| FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL : int = 0x8CD2 [static] | WebGLContext | ||
| FRAMEBUFFER_BINDING : int = 0x8CA6 [static] | WebGLContext | ||
| FRAMEBUFFER_COMPLETE : int = 0x8CD5 [static] | WebGLContext | ||
| FRAMEBUFFER_INCOMPLETE_ATTACHMENT : int = 0x8CD6 [static] | WebGLContext | ||
| FRAMEBUFFER_INCOMPLETE_DIMENSIONS : int = 0x8CD9 [static] | WebGLContext | ||
| FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT : int = 0x8CD7 [static] | WebGLContext | ||
| FRAMEBUFFER_UNSUPPORTED : int = 0x8CDD [static] | WebGLContext | ||
| FRONT : int = 0x0404 [static] | WebGLContext | ||
| FRONT_AND_BACK : int = 0x0408 [static] | WebGLContext | ||
| FRONT_FACE : int = 0x0B46 [static] | WebGLContext | ||
| FUNC_ADD : int = 0x8006 [static] | WebGLContext | ||
| FUNC_REVERSE_SUBTRACT : int = 0x800B [static] | WebGLContext | ||
| FUNC_SUBTRACT : int = 0x800A [static] | WebGLContext | ||
| GENERATE_MIPMAP_HINT : int = 0x8192 [static] | WebGLContext | ||
| GEQUAL : int = 0x0206 [static] | WebGLContext | ||
| GREATER : int = 0x0204 [static] | WebGLContext | ||
| GREEN_BITS : int = 0x0D53 [static] | WebGLContext | ||
| HIGH_FLOAT : int = 0x8DF2 [static] | WebGLContext | ||
| HIGH_INT : int = 0x8DF5 [static] | WebGLContext | ||
| INCR : int = 0x1E02 [static] | WebGLContext | ||
| INCR_WRAP : int = 0x8507 [static] | WebGLContext | ||
| INT : int = 0x1404 [static] | WebGLContext | ||
| INT_VEC2 : int = 0x8B53 [static] | WebGLContext | ||
| INT_VEC3 : int = 0x8B54 [static] | WebGLContext | ||
| INT_VEC4 : int = 0x8B55 [static] | WebGLContext | ||
| INVALID_ENUM : int = 0x0500 [static] | WebGLContext | ||
| INVALID_FRAMEBUFFER_OPERATION : int = 0x0506 [static] | WebGLContext | ||
| INVALID_OPERATION : int = 0x0502 [static] | WebGLContext | ||
| INVALID_VALUE : int = 0x0501 [static] | WebGLContext | ||
| INVERT : int = 0x150A [static] | WebGLContext | ||
| KEEP : int = 0x1E00 [static] | WebGLContext | ||
| LEQUAL : int = 0x0203 [static] | WebGLContext | ||
| LESS : int = 0x0201 [static] | WebGLContext | ||
| LINEAR : int = 0x2601 [static] | WebGLContext | ||
| LINEAR_MIPMAP_LINEAR : int = 0x2703 [static] | WebGLContext | ||
| LINEAR_MIPMAP_NEAREST : int = 0x2701 [static] | WebGLContext | ||
| LINE_LOOP : int = 0x0002 [static] | WebGLContext | ||
| LINES : int = 0x0001 [static] | WebGLContext | ||
| LINE_STRIP : int = 0x0003 [static] | WebGLContext | ||
| LINE_WIDTH : int = 0x0B21 [static] | WebGLContext | ||
| LINK_STATUS : int = 0x8B82 [static] | WebGLContext | ||
| LOW_FLOAT : int = 0x8DF0 [static] | WebGLContext | ||
| LOW_INT : int = 0x8DF3 [static] | WebGLContext | ||
| LUMINANCE : int = 0x1909 [static] | WebGLContext | ||
| LUMINANCE_ALPHA : int = 0x190A [static] | WebGLContext | ||
| MAX_COMBINED_TEXTURE_IMAGE_UNITS : int = 0x8B4D [static] | WebGLContext | ||
| MAX_CUBE_MAP_TEXTURE_SIZE : int = 0x851C [static] | WebGLContext | ||
| MAX_FRAGMENT_UNIFORM_VECTORS : int = 0x8DFD [static] | WebGLContext | ||
| MAX_RENDERBUFFER_SIZE : int = 0x84E8 [static] | WebGLContext | ||
| MAX_TEXTURE_IMAGE_UNITS : int = 0x8872 [static] | WebGLContext | ||
| MAX_TEXTURE_SIZE : int = 0x0D33 [static] | WebGLContext | ||
| MAX_VARYING_VECTORS : int = 0x8DFC [static] | WebGLContext | ||
| MAX_VERTEX_ATTRIBS : int = 0x8869 [static] | WebGLContext | ||
| MAX_VERTEX_TEXTURE_IMAGE_UNITS : int = 0x8B4C [static] | WebGLContext | ||
| MAX_VERTEX_UNIFORM_VECTORS : int = 0x8DFB [static] | WebGLContext | ||
| MAX_VIEWPORT_DIMS : int = 0x0D3A [static] | WebGLContext | ||
| MEDIUM_FLOAT : int = 0x8DF1 [static] | WebGLContext | ||
| MEDIUM_INT : int = 0x8DF4 [static] | WebGLContext | ||
| MIRRORED_REPEAT : int = 0x8370 [static] | WebGLContext | ||
| NEAREST : int = 0x2600 [static] | WebGLContext | ||
| NEAREST_MIPMAP_LINEAR : int = 0x2702 [static] | WebGLContext | ||
| NEAREST_MIPMAP_NEAREST : int = 0x2700 [static] | WebGLContext | ||
| NEVER : int = 0x0200 [static] | WebGLContext | ||
| NICEST : int = 0x1102 [static] | WebGLContext | ||
| NO_ERROR : int = 0 [static] | WebGLContext | ||
| NONE : int = 0 [static] | WebGLContext | ||
| NOTEQUAL : int = 0x0205 [static] | WebGLContext | ||
| NUM_COMPRESSED_TEXTURE_FORMATS : int = 0x86A2 [static] | WebGLContext | ||
| ONE : int = 1 [static] | WebGLContext | ||
| ONE_MINUS_CONSTANT_ALPHA : int = 0x8004 [static] | WebGLContext | ||
| ONE_MINUS_CONSTANT_COLOR : int = 0x8002 [static] | WebGLContext | ||
| ONE_MINUS_DST_ALPHA : int = 0x0305 [static] | WebGLContext | ||
| ONE_MINUS_DST_COLOR : int = 0x0307 [static] | WebGLContext | ||
| ONE_MINUS_SRC_ALPHA : int = 0x0303 [static] | WebGLContext | ||
| ONE_MINUS_SRC_COLOR : int = 0x0301 [static] | WebGLContext | ||
| OUT_OF_MEMORY : int = 0x0505 [static] | WebGLContext | ||
| PACK_ALIGNMENT : int = 0x0D05 [static] | WebGLContext | ||
| POINTS : int = 0x0000 [static] | WebGLContext | ||
| POLYGON_OFFSET_FACTOR : int = 0x8038 [static] | WebGLContext | ||
| POLYGON_OFFSET_FILL : int = 0x8037 [static] | WebGLContext | ||
| POLYGON_OFFSET_UNITS : int = 0x2A00 [static] | WebGLContext | ||
| RED_BITS : int = 0x0D52 [static] | WebGLContext | ||
| RENDERBUFFER : int = 0x8D41 [static] | WebGLContext | ||
| RENDERBUFFER_ALPHA_SIZE : int = 0x8D53 [static] | WebGLContext | ||
| RENDERBUFFER_BINDING : int = 0x8CA7 [static] | WebGLContext | ||
| RENDERBUFFER_BLUE_SIZE : int = 0x8D52 [static] | WebGLContext | ||
| RENDERBUFFER_DEPTH_SIZE : int = 0x8D54 [static] | WebGLContext | ||
| RENDERBUFFER_GREEN_SIZE : int = 0x8D51 [static] | WebGLContext | ||
| RENDERBUFFER_HEIGHT : int = 0x8D43 [static] | WebGLContext | ||
| RENDERBUFFER_INTERNAL_FORMAT : int = 0x8D44 [static] | WebGLContext | ||
| RENDERBUFFER_RED_SIZE : int = 0x8D50 [static] | WebGLContext | ||
| RENDERBUFFER_STENCIL_SIZE : int = 0x8D55 [static] | WebGLContext | ||
| RENDERBUFFER_WIDTH : int = 0x8D42 [static] | WebGLContext | ||
| RENDERER : int = 0x1F01 [static] | WebGLContext | ||
| REPEAT : int = 0x2901 [static] | WebGLContext | ||
| REPLACE : int = 0x1E01 [static] | WebGLContext | ||
| RGB : int = 0x1907 [static] | WebGLContext | ||
| RGB565 : int = 0x8D62 [static] | WebGLContext | ||
| RGB5_A1 : int = 0x8057 [static] | WebGLContext | ||
| RGBA : int = 0x1908 [static] | WebGLContext | ||
| RGBA4 : int = 0x8056 [static] | WebGLContext | ||
| SAMPLE_ALPHA_TO_COVERAGE : int = 0x809E [static] | WebGLContext | ||
| SAMPLE_BUFFERS : int = 0x80A8 [static] | WebGLContext | ||
| SAMPLE_COVERAGE : int = 0x80A0 [static] | WebGLContext | ||
| SAMPLE_COVERAGE_INVERT : int = 0x80AB [static] | WebGLContext | ||
| SAMPLE_COVERAGE_VALUE : int = 0x80AA [static] | WebGLContext | ||
| SAMPLER_2D : int = 0x8B5E [static] | WebGLContext | ||
| SAMPLER_CUBE : int = 0x8B60 [static] | WebGLContext | ||
| SAMPLES : int = 0x80A9 [static] | WebGLContext | ||
| SCISSOR_BOX : int = 0x0C10 [static] | WebGLContext | ||
| SCISSOR_TEST : int = 0x0C11 [static] | WebGLContext | ||
| SHADER_TYPE : int = 0x8B4F [static] | WebGLContext | ||
| SHADING_LANGUAGE_VERSION : int = 0x8B8C [static] | WebGLContext | ||
| SHORT : int = 0x1402 [static] | WebGLContext | ||
| SRC_ALPHA : int = 0x0302 [static] | WebGLContext | ||
| SRC_ALPHA_SATURATE : int = 0x0308 [static] | WebGLContext | ||
| SRC_COLOR : int = 0x0300 [static] | WebGLContext | ||
| STATIC_DRAW : int = 0x88E4 [static] | WebGLContext | ||
| STENCIL_ATTACHMENT : int = 0x8D20 [static] | WebGLContext | ||
| STENCIL_BACK_FAIL : int = 0x8801 [static] | WebGLContext | ||
| STENCIL_BACK_FUNC : int = 0x8800 [static] | WebGLContext | ||
| STENCIL_BACK_PASS_DEPTH_FAIL : int = 0x8802 [static] | WebGLContext | ||
| STENCIL_BACK_PASS_DEPTH_PASS : int = 0x8803 [static] | WebGLContext | ||
| STENCIL_BACK_REF : int = 0x8CA3 [static] | WebGLContext | ||
| STENCIL_BACK_VALUE_MASK : int = 0x8CA4 [static] | WebGLContext | ||
| STENCIL_BACK_WRITEMASK : int = 0x8CA5 [static] | WebGLContext | ||
| STENCIL_BITS : int = 0x0D57 [static] | WebGLContext | ||
| STENCIL_BUFFER_BIT : int = 0x00000400 [static] | WebGLContext | ||
| STENCIL_CLEAR_VALUE : int = 0x0B91 [static] | WebGLContext | ||
| STENCIL_FAIL : int = 0x0B94 [static] | WebGLContext | ||
| STENCIL_FUNC : int = 0x0B92 [static] | WebGLContext | ||
| STENCIL_INDEX : int = 0x1901 [static] | WebGLContext | ||
| STENCIL_INDEX8 : int = 0x8D48 [static] | WebGLContext | ||
| STENCIL_PASS_DEPTH_FAIL : int = 0x0B95 [static] | WebGLContext | ||
| STENCIL_PASS_DEPTH_PASS : int = 0x0B96 [static] | WebGLContext | ||
| STENCIL_REF : int = 0x0B97 [static] | WebGLContext | ||
| STENCIL_TEST : int = 0x0B90 [static] | WebGLContext | ||
| STENCIL_VALUE_MASK : int = 0x0B93 [static] | WebGLContext | ||
| STENCIL_WRITEMASK : int = 0x0B98 [static] | WebGLContext | ||
| STREAM_DRAW : int = 0x88E0 [static] | WebGLContext | ||
| SUBPIXEL_BITS : int = 0x0D50 [static] | WebGLContext | ||
| TEXTURE : int = 0x1702 [static] | WebGLContext | ||
| TEXTURE0 : int = 0x84C0 [static] | WebGLContext | ||
| TEXTURE1 : int = 0x84C1 [static] | WebGLContext | ||
| TEXTURE10 : int = 0x84CA [static] | WebGLContext | ||
| TEXTURE11 : int = 0x84CB [static] | WebGLContext | ||
| TEXTURE12 : int = 0x84CC [static] | WebGLContext | ||
| TEXTURE13 : int = 0x84CD [static] | WebGLContext | ||
| TEXTURE14 : int = 0x84CE [static] | WebGLContext | ||
| TEXTURE15 : int = 0x84CF [static] | WebGLContext | ||
| TEXTURE16 : int = 0x84D0 [static] | WebGLContext | ||
| TEXTURE17 : int = 0x84D1 [static] | WebGLContext | ||
| TEXTURE18 : int = 0x84D2 [static] | WebGLContext | ||
| TEXTURE19 : int = 0x84D3 [static] | WebGLContext | ||
| TEXTURE2 : int = 0x84C2 [static] | WebGLContext | ||
| TEXTURE20 : int = 0x84D4 [static] | WebGLContext | ||
| TEXTURE21 : int = 0x84D5 [static] | WebGLContext | ||
| TEXTURE22 : int = 0x84D6 [static] | WebGLContext | ||
| TEXTURE23 : int = 0x84D7 [static] | WebGLContext | ||
| TEXTURE24 : int = 0x84D8 [static] | WebGLContext | ||
| TEXTURE25 : int = 0x84D9 [static] | WebGLContext | ||
| TEXTURE26 : int = 0x84DA [static] | WebGLContext | ||
| TEXTURE27 : int = 0x84DB [static] | WebGLContext | ||
| TEXTURE28 : int = 0x84DC [static] | WebGLContext | ||
| TEXTURE29 : int = 0x84DD [static] | WebGLContext | ||
| TEXTURE_2D : int = 0x0DE1 [static] | WebGLContext | ||
| TEXTURE3 : int = 0x84C3 [static] | WebGLContext | ||
| TEXTURE30 : int = 0x84DE [static] | WebGLContext | ||
| TEXTURE31 : int = 0x84DF [static] | WebGLContext | ||
| TEXTURE4 : int = 0x84C4 [static] | WebGLContext | ||
| TEXTURE5 : int = 0x84C5 [static] | WebGLContext | ||
| TEXTURE6 : int = 0x84C6 [static] | WebGLContext | ||
| TEXTURE7 : int = 0x84C7 [static] | WebGLContext | ||
| TEXTURE8 : int = 0x84C8 [static] | WebGLContext | ||
| TEXTURE9 : int = 0x84C9 [static] | WebGLContext | ||
| TEXTURE_BINDING_2D : int = 0x8069 [static] | WebGLContext | ||
| TEXTURE_BINDING_CUBE_MAP : int = 0x8514 [static] | WebGLContext | ||
| TEXTURE_CUBE_MAP : int = 0x8513 [static] | WebGLContext | ||
| TEXTURE_CUBE_MAP_NEGATIVE_X : int = 0x8516 [static] | WebGLContext | ||
| TEXTURE_CUBE_MAP_NEGATIVE_Y : int = 0x8518 [static] | WebGLContext | ||
| TEXTURE_CUBE_MAP_NEGATIVE_Z : int = 0x851A [static] | WebGLContext | ||
| TEXTURE_CUBE_MAP_POSITIVE_X : int = 0x8515 [static] | WebGLContext | ||
| TEXTURE_CUBE_MAP_POSITIVE_Y : int = 0x8517 [static] | WebGLContext | ||
| TEXTURE_CUBE_MAP_POSITIVE_Z : int = 0x8519 [static] | WebGLContext | ||
| TEXTURE_MAG_FILTER : int = 0x2800 [static] | WebGLContext | ||
| TEXTURE_MIN_FILTER : int = 0x2801 [static] | WebGLContext | ||
| TEXTURE_WRAP_S : int = 0x2802 [static] | WebGLContext | ||
| TEXTURE_WRAP_T : int = 0x2803 [static] | WebGLContext | ||
| TRIANGLE_FAN : int = 0x0006 [static] | WebGLContext | ||
| TRIANGLES : int = 0x0004 [static] | WebGLContext | ||
| TRIANGLE_STRIP : int = 0x0005 [static] | WebGLContext | ||
| UNPACK_ALIGNMENT : int = 0x0CF5 [static] | WebGLContext | ||
| UNPACK_COLORSPACE_CONVERSION_WEBGL : int = 0x9243 [static] | WebGLContext | ||
| UNPACK_FLIP_Y_WEBGL : int = 0x9240 [static] | WebGLContext | ||
| UNPACK_PREMULTIPLY_ALPHA_WEBGL : int = 0x9241 [static] | WebGLContext | ||
| UNSIGNED_BYTE : int = 0x1401 [static] | WebGLContext | ||
| UNSIGNED_INT : int = 0x1405 [static] | WebGLContext | ||
| UNSIGNED_SHORT : int = 0x1403 [static] | WebGLContext | ||
| UNSIGNED_SHORT_4_4_4_4 : int = 0x8033 [static] | WebGLContext | ||
| UNSIGNED_SHORT_5_5_5_1 : int = 0x8034 [static] | WebGLContext | ||
| UNSIGNED_SHORT_5_6_5 : int = 0x8363 [static] | WebGLContext | ||
| VALIDATE_STATUS : int = 0x8B83 [static] | WebGLContext | ||
| VENDOR : int = 0x1F00 [static] | WebGLContext | ||
| VERSION : int = 0x1F02 [static] | WebGLContext | ||
| VERTEX_ATTRIB_ARRAY_BUFFER_BINDING : int = 0x889F [static] | WebGLContext | ||
| VERTEX_ATTRIB_ARRAY_ENABLED : int = 0x8622 [static] | WebGLContext | ||
| VERTEX_ATTRIB_ARRAY_NORMALIZED : int = 0x886A [static] | WebGLContext | ||
| VERTEX_ATTRIB_ARRAY_POINTER : int = 0x8645 [static] | WebGLContext | ||
| VERTEX_ATTRIB_ARRAY_SIZE : int = 0x8623 [static] | WebGLContext | ||
| VERTEX_ATTRIB_ARRAY_STRIDE : int = 0x8624 [static] | WebGLContext | ||
| VERTEX_ATTRIB_ARRAY_TYPE : int = 0x8625 [static] | WebGLContext | ||
| VERTEX_SHADER : int = 0x8B31 [static] | WebGLContext | ||
| VIEWPORT : int = 0x0BA2 [static] | WebGLContext | ||
| ZERO : int = 0 [static] | WebGLContext | ||
| _blend | property |
public static var _blend:Boolean = false| _cullFace | property |
public static var _cullFace:Boolean = false| _depthFunc | property |
public static var _depthFunc:int = 0x0201| _depthMask | property |
public static var _depthMask:Boolean = true| _depthTest | property |
public static var _depthTest:Boolean = true| _dFactor | property |
public static var _dFactor:int = 0| _frontFace | property |
public static var _frontFace:int = 0x0901| _sFactor | property |
public static var _sFactor:int = 1| _useProgram | property |
public static var _useProgram:* = null| alpha | property |
public var alpha:Number = 0| antialias | property |
public var antialias:Number = 0| curBindTexTarget | property |
public static var curBindTexTarget:*| curBindTexValue | property |
public static var curBindTexValue:*| depth | property |
public var depth:Number = 0| drawingBufferHeight | property |
public var drawingBufferHeight:Number = 0| drawingBufferWidth | property |
public var drawingBufferWidth:Number = 0| getAttachedShaders | property |
public var getAttachedShaders:*| premultipliedAlpha | property |
public var premultipliedAlpha:Number = 0| preserveDrawingBuffer | property |
public var preserveDrawingBuffer:Number = 0| stencil | property |
public var stencil:Number = 0| uniform_float | property |
public var uniform_float:*| activeTexture | () | method |
public function activeTexture(texture:*):voidParameters
texture:* |
| attachShader | () | method |
public function attachShader(program:*, shader:*):voidParameters
program:* | |
shader:* |
| bindAttribLocation | () | method |
public function bindAttribLocation(program:*, index:int, name:String):voidParameters
program:* | |
index:int | |
name:String |
| bindBuffer | () | method |
public function bindBuffer(target:*, buffer:*):voidParameters
target:* | |
buffer:* |
| bindFramebuffer | () | method |
public function bindFramebuffer(target:*, framebuffer:*):voidParameters
target:* | |
framebuffer:* |
| bindRenderbuffer | () | method |
public function bindRenderbuffer(target:*, renderbuffer:*):voidParameters
target:* | |
renderbuffer:* |
| bindTexture | () | method |
public function bindTexture(target:*, texture:*):voidParameters
target:* | |
texture:* |
| bindTexture | () | method |
public static function bindTexture(gl:WebGLContext, target:*, texture:*):voidParameters
gl:WebGLContext | |
target:* | |
texture:* |
| blendColor | () | method |
public function blendColor(red:*, green:*, blue:*, alpha:Number):voidParameters
red:* | |
green:* | |
blue:* | |
alpha:Number |
| blendEquation | () | method |
public function blendEquation(mode:*):voidParameters
mode:* |
| blendEquationSeparate | () | method |
public function blendEquationSeparate(modeRGB:*, modeAlpha:*):voidParameters
modeRGB:* | |
modeAlpha:* |
| blendFunc | () | method |
public function blendFunc(sfactor:*, dfactor:*):voidParameters
sfactor:* | |
dfactor:* |
| blendFuncSeparate | () | method |
public function blendFuncSeparate(srcRGB:*, dstRGB:*, srcAlpha:*, dstAlpha:*):voidParameters
srcRGB:* | |
dstRGB:* | |
srcAlpha:* | |
dstAlpha:* |
| bufferData | () | method |
public function bufferData(target:*, size:*, usage:*):voidParameters
target:* | |
size:* | |
usage:* |
| bufferSubData | () | method |
public function bufferSubData(target:*, offset:int, data:*):voidParameters
target:* | |
offset:int | |
data:* |
| checkFramebufferStatus | () | method |
public function checkFramebufferStatus(target:*):*Parameters
target:* |
* |
| clear | () | method |
public function clear(mask:uint):voidParameters
mask:uint |
| clearColor | () | method |
public function clearColor(red:*, green:*, blue:*, alpha:Number):voidParameters
red:* | |
green:* | |
blue:* | |
alpha:Number |
| clearDepth | () | method |
public function clearDepth(depth:*):voidParameters
depth:* |
| clearStencil | () | method |
public function clearStencil(s:*):voidParameters
s:* |
| colorMask | () | method |
public function colorMask(red:Boolean, green:Boolean, blue:Boolean, alpha:Boolean):voidParameters
red:Boolean | |
green:Boolean | |
blue:Boolean | |
alpha:Boolean |
| compileShader | () | method |
public function compileShader(shader:*):voidParameters
shader:* |
| compressedTexImage2D | () | method |
public function compressedTexImage2D(... args):voidParameters
... args |
| configureBackBuffer | () | method |
public function configureBackBuffer(width:int, height:int, antiAlias:int, enableDepthAndStencil:Boolean = true, wantsBestResolution:Boolean = false):voidParameters
width:int | |
height:int | |
antiAlias:int | |
enableDepthAndStencil:Boolean (default = true) | |
wantsBestResolution:Boolean (default = false) |
| copyTexImage2D | () | method |
public function copyTexImage2D(target:*, level:*, internalformat:*, x:Number, y:Number, width:Number, height:Number, border:*):voidParameters
target:* | |
level:* | |
internalformat:* | |
x:Number | |
y:Number | |
width:Number | |
height:Number | |
border:* |
| copyTexSubImage2D | () | method |
public function copyTexSubImage2D(target:*, level:*, xoffset:int, yoffset:int, x:Number, y:Number, width:Number, height:Number):voidParameters
target:* | |
level:* | |
xoffset:int | |
yoffset:int | |
x:Number | |
y:Number | |
width:Number | |
height:Number |
| createBuffer | () | method |
public function createBuffer():*Returns* |
| createFramebuffer | () | method |
public function createFramebuffer():*Returns* |
| createProgram | () | method |
public function createProgram():*Returns* |
| createRenderbuffer | () | method |
public function createRenderbuffer():*Returns* |
| createShader | () | method |
public function createShader(type:*):*Parameters
type:* |
* |
| createTexture | () | method |
public function createTexture():*Returns* |
| cullFace | () | method |
public function cullFace(mode:*):voidParameters
mode:* |
| deleteBuffer | () | method |
public function deleteBuffer(buffer:*):voidParameters
buffer:* |
| deleteFramebuffer | () | method |
public function deleteFramebuffer(framebuffer:*):voidParameters
framebuffer:* |
| deleteProgram | () | method |
public function deleteProgram(program:*):voidParameters
program:* |
| deleteRenderbuffer | () | method |
public function deleteRenderbuffer(renderbuffer:*):voidParameters
renderbuffer:* |
| deleteShader | () | method |
public function deleteShader(shader:*):voidParameters
shader:* |
| deleteTexture | () | method |
public function deleteTexture(texture:*):voidParameters
texture:* |
| depthFunc | () | method |
public function depthFunc(func:*):voidParameters
func:* |
| depthMask | () | method |
public function depthMask(flag:*):voidParameters
flag:* |
| depthRange | () | method |
public function depthRange(zNear:*, zFar:*):voidParameters
zNear:* | |
zFar:* |
| detachShader | () | method |
public function detachShader(program:*, shader:*):voidParameters
program:* | |
shader:* |
| disable | () | method |
public function disable(cap:*):voidParameters
cap:* |
| disableVertexAttribArray | () | method |
public function disableVertexAttribArray(index:int):voidParameters
index:int |
| drawArrays | () | method |
public function drawArrays(mode:*, first:int, count:int):voidParameters
mode:* | |
first:int | |
count:int |
| drawElements | () | method |
public function drawElements(mode:*, count:int, type:*, offset:int):voidParameters
mode:* | |
count:int | |
type:* | |
offset:int |
| enable | () | method |
public function enable(cap:*):voidParameters
cap:* |
| enableVertexAttribArray | () | method |
public function enableVertexAttribArray(index:int):voidParameters
index:int |
| finish | () | method |
public function finish():void| flush | () | method |
public function flush():void| framebufferRenderbuffer | () | method |
public function framebufferRenderbuffer(target:*, attachment:*, renderbuffertarget:*, renderbuffer:*):voidParameters
target:* | |
attachment:* | |
renderbuffertarget:* | |
renderbuffer:* |
| framebufferTexture2D | () | method |
public function framebufferTexture2D(target:*, attachment:*, textarget:*, texture:*, level:*):voidParameters
target:* | |
attachment:* | |
textarget:* | |
texture:* | |
level:* |
| frontFace | () | method |
public function frontFace(mode:*):*Parameters
mode:* |
* |
| generateMipmap | () | method |
public function generateMipmap(target:*):*Parameters
target:* |
* |
| getActiveAttrib | () | method |
public function getActiveAttrib(program:*, index:int):*Parameters
program:* | |
index:int |
* |
| getActiveUniform | () | method |
public function getActiveUniform(program:*, index:int):*Parameters
program:* | |
index:int |
* |
| getAttribLocation | () | method |
public function getAttribLocation(program:*, name:String):*Parameters
program:* | |
name:String |
* |
| getBufferParameter | () | method |
public function getBufferParameter(target:*, pname:*):*Parameters
target:* | |
pname:* |
* |
| getContextAttributes | () | method |
public function getContextAttributes():*Returns* |
| getError | () | method |
public function getError():*Returns* |
| getExtension | () | method |
public function getExtension(name:String):*Parameters
name:String |
* |
| getFramebufferAttachmentParameter | () | method |
public function getFramebufferAttachmentParameter(target:*, attachment:*, pname:*):voidParameters
target:* | |
attachment:* | |
pname:* |
| getParameter | () | method |
public function getParameter(pname:*):*Parameters
pname:* |
* |
| getProgramInfoLog | () | method |
public function getProgramInfoLog(program:*):*Parameters
program:* |
* |
| getProgramParameter | () | method |
public function getProgramParameter(program:*, pname:*):intParameters
program:* | |
pname:* |
int |
| getRenderbufferParameter | () | method |
public function getRenderbufferParameter(target:*, pname:*):*Parameters
target:* | |
pname:* |
* |
| getShaderInfoLog | () | method |
public function getShaderInfoLog(shader:*):*Parameters
shader:* |
* |
| getShaderParameter | () | method |
public function getShaderParameter(shader:*, pname:*):*Parameters
shader:* | |
pname:* |
* |
| getShaderPrecisionFormat | () | method |
public function getShaderPrecisionFormat(... arg):*Parameters
... arg |
* |
| getShaderSource | () | method |
public function getShaderSource(shader:*):*Parameters
shader:* |
* |
| getSupportedExtensions | () | method |
public function getSupportedExtensions():*Returns* |
| getTexParameter | () | method |
public function getTexParameter(target:*, pname:*):voidParameters
target:* | |
pname:* |
| getUniform | () | method |
public function getUniform(program:*, location:int):voidParameters
program:* | |
location:int |
| getUniformLocation | () | method |
public function getUniformLocation(program:*, name:String):*Parameters
program:* | |
name:String |
* |
| getVertexAttrib | () | method |
public function getVertexAttrib(index:int, pname:*):*Parameters
index:int | |
pname:* |
* |
| getVertexAttribOffset | () | method |
public function getVertexAttribOffset(index:int, pname:*):*Parameters
index:int | |
pname:* |
* |
| hint | () | method |
public function hint(target:*, mode:*):voidParameters
target:* | |
mode:* |
| isBuffer | () | method |
public function isBuffer(buffer:*):voidParameters
buffer:* |
| isContextLost | () | method |
public function isContextLost():void| isEnabled | () | method |
public function isEnabled(cap:*):voidParameters
cap:* |
| isFramebuffer | () | method |
public function isFramebuffer(framebuffer:*):voidParameters
framebuffer:* |
| isProgram | () | method |
public function isProgram(program:*):voidParameters
program:* |
| isRenderbuffer | () | method |
public function isRenderbuffer(renderbuffer:*):voidParameters
renderbuffer:* |
| isShader | () | method |
public function isShader(shader:*):voidParameters
shader:* |
| isTexture | () | method |
public function isTexture(texture:*):voidParameters
texture:* |
| lineWidth | () | method |
public function lineWidth(width:Number):voidParameters
width:Number |
| linkProgram | () | method |
public function linkProgram(program:*):voidParameters
program:* |
| pixelStorei | () | method |
public function pixelStorei(pname:*, param:*):voidParameters
pname:* | |
param:* |
| polygonOffset | () | method |
public function polygonOffset(factor:*, units:*):voidParameters
factor:* | |
units:* |
| readPixels | () | method |
public function readPixels(x:Number, y:Number, width:Number, height:Number, format:*, type:*, pixels:*):voidParameters
x:Number | |
y:Number | |
width:Number | |
height:Number | |
format:* | |
type:* | |
pixels:* |
| renderbufferStorage | () | method |
public function renderbufferStorage(target:*, internalformat:*, width:Number, height:Number):voidParameters
target:* | |
internalformat:* | |
width:Number | |
height:Number |
| sampleCoverage | () | method |
public function sampleCoverage(value:*, invert:*):voidParameters
value:* | |
invert:* |
| scissor | () | method |
public function scissor(x:Number, y:Number, width:Number, height:Number):voidParameters
x:Number | |
y:Number | |
width:Number | |
height:Number |
| setBlend | () | method |
public static function setBlend(gl:WebGLContext, value:Boolean):voidParameters
gl:WebGLContext | |
value:Boolean |
| setBlendFunc | () | method |
public static function setBlendFunc(gl:WebGLContext, sFactor:int, dFactor:int):voidParameters
gl:WebGLContext | |
sFactor:int | |
dFactor:int |
| setCullFace | () | method |
public static function setCullFace(gl:WebGLContext, value:Boolean):voidParameters
gl:WebGLContext | |
value:Boolean |
| setDepthFunc | () | method |
public static function setDepthFunc(gl:WebGLContext, value:int):voidParameters
gl:WebGLContext | |
value:int |
| setDepthMask | () | method |
public static function setDepthMask(gl:WebGLContext, value:Boolean):voidParameters
gl:WebGLContext | |
value:Boolean |
| setDepthTest | () | method |
public static function setDepthTest(gl:WebGLContext, value:Boolean):voidParameters
gl:WebGLContext | |
value:Boolean |
| setFrontFace | () | method |
public static function setFrontFace(gl:WebGLContext, value:int):voidParameters
gl:WebGLContext | |
value:int |
| shaderSource | () | method |
public function shaderSource(shader:*, source:*):voidParameters
shader:* | |
source:* |
| stencilFunc | () | method |
public function stencilFunc(func:uint, ref:uint, mask:uint):voidParameters
func:uint | |
ref:uint | |
mask:uint |
| stencilFuncSeparate | () | method |
public function stencilFuncSeparate(face:uint, func:uint, ref:uint, mask:uint):voidParameters
face:uint | |
func:uint | |
ref:uint | |
mask:uint |
| stencilMask | () | method |
public function stencilMask(mask:*):voidParameters
mask:* |
| stencilMaskSeparate | () | method |
public function stencilMaskSeparate(face:*, mask:*):voidParameters
face:* | |
mask:* |
| stencilOp | () | method |
public function stencilOp(fail:uint, zfail:uint, zpass:uint):voidParameters
fail:uint | |
zfail:uint | |
zpass:uint |
| stencilOpSeparate | () | method |
public function stencilOpSeparate(face:uint, fail:uint, zfail:uint, zpass:uint):voidParameters
face:uint | |
fail:uint | |
zfail:uint | |
zpass:uint |
| texImage2D | () | method |
public function texImage2D(... args):voidParameters
... args |
| texParameterf | () | method |
public function texParameterf(target:*, pname:*, param:*):voidParameters
target:* | |
pname:* | |
param:* |
| texParameteri | () | method |
public function texParameteri(target:*, pname:*, param:*):voidParameters
target:* | |
pname:* | |
param:* |
| texSubImage2D | () | method |
public function texSubImage2D(... args):voidParameters
... args |
| uniform1f | () | method |
public function uniform1f(location:*, x:Number):voidParameters
location:* | |
x:Number |
| uniform1fv | () | method |
public function uniform1fv(location:*, v:*):voidParameters
location:* | |
v:* |
| uniform1i | () | method |
public function uniform1i(location:*, x:Number):voidParameters
location:* | |
x:Number |
| uniform1iv | () | method |
public function uniform1iv(location:*, v:*):voidParameters
location:* | |
v:* |
| uniform2f | () | method |
public function uniform2f(location:*, x:Number, y:Number):voidParameters
location:* | |
x:Number | |
y:Number |
| uniform2fv | () | method |
public function uniform2fv(location:*, v:*):voidParameters
location:* | |
v:* |
| uniform2i | () | method |
public function uniform2i(location:*, x:Number, y:Number):voidParameters
location:* | |
x:Number | |
y:Number |
| uniform2iv | () | method |
public function uniform2iv(location:*, v:*):voidParameters
location:* | |
v:* |
| uniform3f | () | method |
public function uniform3f(location:*, x:Number, y:Number, z:Number):voidParameters
location:* | |
x:Number | |
y:Number | |
z:Number |
| uniform3fv | () | method |
public function uniform3fv(location:*, v:*):voidParameters
location:* | |
v:* |
| uniform3i | () | method |
public function uniform3i(location:*, x:Number, y:Number, z:Number):voidParameters
location:* | |
x:Number | |
y:Number | |
z:Number |
| uniform3iv | () | method |
public function uniform3iv(location:*, v:*):voidParameters
location:* | |
v:* |
| uniform4f | () | method |
public function uniform4f(location:*, x:Number, y:Number, z:Number, w:Number):voidParameters
location:* | |
x:Number | |
y:Number | |
z:Number | |
w:Number |
| uniform4fv | () | method |
public function uniform4fv(location:*, v:*):voidParameters
location:* | |
v:* |
| uniform4i | () | method |
public function uniform4i(location:*, x:Number, y:Number, z:Number, w:Number):voidParameters
location:* | |
x:Number | |
y:Number | |
z:Number | |
w:Number |
| uniform4iv | () | method |
public function uniform4iv(location:*, v:*):voidParameters
location:* | |
v:* |
| uniformMatrix2fv | () | method |
public function uniformMatrix2fv(location:*, transpose:*, value:*):voidParameters
location:* | |
transpose:* | |
value:* |
| uniformMatrix3fv | () | method |
public function uniformMatrix3fv(location:*, transpose:*, value:*):voidParameters
location:* | |
transpose:* | |
value:* |
| uniformMatrix4fv | () | method |
public function uniformMatrix4fv(location:*, transpose:*, value:*):voidParameters
location:* | |
transpose:* | |
value:* |
| useProgram | () | method |
public function useProgram(program:*):voidParameters
program:* |
| UseProgram | () | method |
public static function UseProgram(program:*):BooleanParameters
program:* |
Boolean |
| useTexture | () | method |
public function useTexture(value:Boolean):voidParameters
value:Boolean |
| validateProgram | () | method |
public function validateProgram(program:*):voidParameters
program:* |
| vertexAttrib1f | () | method |
public function vertexAttrib1f(indx:*, x:Number):voidParameters
indx:* | |
x:Number |
| vertexAttrib1fv | () | method |
public function vertexAttrib1fv(indx:*, values:*):voidParameters
indx:* | |
values:* |
| vertexAttrib2f | () | method |
public function vertexAttrib2f(indx:*, x:Number, y:Number):voidParameters
indx:* | |
x:Number | |
y:Number |
| vertexAttrib2fv | () | method |
public function vertexAttrib2fv(indx:*, values:*):voidParameters
indx:* | |
values:* |
| vertexAttrib3f | () | method |
public function vertexAttrib3f(indx:*, x:Number, y:Number, z:Number):voidParameters
indx:* | |
x:Number | |
y:Number | |
z:Number |
| vertexAttrib3fv | () | method |
public function vertexAttrib3fv(indx:*, values:*):voidParameters
indx:* | |
values:* |
| vertexAttrib4f | () | method |
public function vertexAttrib4f(indx:*, x:Number, y:Number, z:Number, w:Number):voidParameters
indx:* | |
x:Number | |
y:Number | |
z:Number | |
w:Number |
| vertexAttrib4fv | () | method |
public function vertexAttrib4fv(indx:*, values:*):voidParameters
indx:* | |
values:* |
| vertexAttribPointer | () | method |
public function vertexAttribPointer(indx:*, size:*, type:*, normalized:*, stride:*, offset:int):voidParameters
indx:* | |
size:* | |
type:* | |
normalized:* | |
stride:* | |
offset:int |
| viewport | () | method |
public function viewport(x:Number, y:Number, width:Number, height:Number):voidParameters
x:Number | |
y:Number | |
width:Number | |
height:Number |
| ACTIVE_ATTRIBUTES | Constant |
public static const ACTIVE_ATTRIBUTES:int = 0x8B89| ACTIVE_TEXTURE | Constant |
public static const ACTIVE_TEXTURE:int = 0x84E0| ACTIVE_UNIFORMS | Constant |
public static const ACTIVE_UNIFORMS:int = 0x8B86| ALIASED_LINE_WIDTH_RANGE | Constant |
public static const ALIASED_LINE_WIDTH_RANGE:int = 0x846E| ALIASED_POINT_SIZE_RANGE | Constant |
public static const ALIASED_POINT_SIZE_RANGE:int = 0x846D| ALPHA | Constant |
public static const ALPHA:int = 0x1906| ALPHA_BITS | Constant |
public static const ALPHA_BITS:int = 0x0D55| ALWAYS | Constant |
public static const ALWAYS:int = 0x0207| ARRAY_BUFFER | Constant |
public static const ARRAY_BUFFER:int = 0x8892| ARRAY_BUFFER_BINDING | Constant |
public static const ARRAY_BUFFER_BINDING:int = 0x8894| ATTACHED_SHADERS | Constant |
public static const ATTACHED_SHADERS:int = 0x8B85| BACK | Constant |
public static const BACK:int = 0x0405| BLEND | Constant |
public static const BLEND:int = 0x0BE2| BLEND_COLOR | Constant |
public static const BLEND_COLOR:int = 0x8005| BLEND_DST_ALPHA | Constant |
public static const BLEND_DST_ALPHA:int = 0x80CA| BLEND_DST_RGB | Constant |
public static const BLEND_DST_RGB:int = 0x80C8| BLEND_EQUATION | Constant |
public static const BLEND_EQUATION:int = 0x8009| BLEND_EQUATION_ALPHA | Constant |
public static const BLEND_EQUATION_ALPHA:int = 0x883D| BLEND_EQUATION_RGB | Constant |
public static const BLEND_EQUATION_RGB:int = 0x8009| BLEND_SRC_ALPHA | Constant |
public static const BLEND_SRC_ALPHA:int = 0x80CB| BLEND_SRC_RGB | Constant |
public static const BLEND_SRC_RGB:int = 0x80C9| BLUE_BITS | Constant |
public static const BLUE_BITS:int = 0x0D54| BOOL | Constant |
public static const BOOL:int = 0x8B56| BOOL_VEC2 | Constant |
public static const BOOL_VEC2:int = 0x8B57| BOOL_VEC3 | Constant |
public static const BOOL_VEC3:int = 0x8B58| BOOL_VEC4 | Constant |
public static const BOOL_VEC4:int = 0x8B59| BROWSER_DEFAULT_WEBGL | Constant |
public static const BROWSER_DEFAULT_WEBGL:int = 0x9244| BUFFER_SIZE | Constant |
public static const BUFFER_SIZE:int = 0x8764| BUFFER_USAGE | Constant |
public static const BUFFER_USAGE:int = 0x8765| BYTE | Constant |
public static const BYTE:int = 0x1400| CCW | Constant |
public static const CCW:int = 0x0901| CLAMP_TO_EDGE | Constant |
public static const CLAMP_TO_EDGE:int = 0x812F| COLOR_ATTACHMENT0 | Constant |
public static const COLOR_ATTACHMENT0:int = 0x8CE0| COLOR_BUFFER_BIT | Constant |
public static const COLOR_BUFFER_BIT:int = 0x00004000| COLOR_CLEAR_VALUE | Constant |
public static const COLOR_CLEAR_VALUE:int = 0x0C22| COLOR_WRITEMASK | Constant |
public static const COLOR_WRITEMASK:int = 0x0C23| COMPILE_STATUS | Constant |
public static const COMPILE_STATUS:int = 0x8B81| COMPRESSED_TEXTURE_FORMATS | Constant |
public static const COMPRESSED_TEXTURE_FORMATS:int = 0x86A3| CONSTANT_ALPHA | Constant |
public static const CONSTANT_ALPHA:int = 0x8003| CONSTANT_COLOR | Constant |
public static const CONSTANT_COLOR:int = 0x8001| CONTEXT_LOST_WEBGL | Constant |
public static const CONTEXT_LOST_WEBGL:int = 0x9242| CULL_FACE | Constant |
public static const CULL_FACE:int = 0x0B44| CULL_FACE_MODE | Constant |
public static const CULL_FACE_MODE:int = 0x0B45| CURRENT_PROGRAM | Constant |
public static const CURRENT_PROGRAM:int = 0x8B8D| CURRENT_VERTEX_ATTRIB | Constant |
public static const CURRENT_VERTEX_ATTRIB:int = 0x8626| CW | Constant |
public static const CW:int = 0x0900| DECR | Constant |
public static const DECR:int = 0x1E03| DECR_WRAP | Constant |
public static const DECR_WRAP:int = 0x8508| DELETE_STATUS | Constant |
public static const DELETE_STATUS:int = 0x8B80| DEPTH_ATTACHMENT | Constant |
public static const DEPTH_ATTACHMENT:int = 0x8D00| DEPTH_BITS | Constant |
public static const DEPTH_BITS:int = 0x0D56| DEPTH_BUFFER_BIT | Constant |
public static const DEPTH_BUFFER_BIT:int = 0x00000100| DEPTH_CLEAR_VALUE | Constant |
public static const DEPTH_CLEAR_VALUE:int = 0x0B73| DEPTH_COMPONENT | Constant |
public static const DEPTH_COMPONENT:int = 0x1902| DEPTH_COMPONENT16 | Constant |
public static const DEPTH_COMPONENT16:int = 0x81A5| DEPTH_FUNC | Constant |
public static const DEPTH_FUNC:int = 0x0B74| DEPTH_RANGE | Constant |
public static const DEPTH_RANGE:int = 0x0B70| DEPTH_STENCIL | Constant |
public static const DEPTH_STENCIL:int = 0x84F9| DEPTH_STENCIL_ATTACHMENT | Constant |
public static const DEPTH_STENCIL_ATTACHMENT:int = 0x821A| DEPTH_TEST | Constant |
public static const DEPTH_TEST:int = 0x0B71| DEPTH_WRITEMASK | Constant |
public static const DEPTH_WRITEMASK:int = 0x0B72| DITHER | Constant |
public static const DITHER:int = 0x0BD0| DONT_CARE | Constant |
public static const DONT_CARE:int = 0x1100| DST_ALPHA | Constant |
public static const DST_ALPHA:int = 0x0304| DST_COLOR | Constant |
public static const DST_COLOR:int = 0x0306| DYNAMIC_DRAW | Constant |
public static const DYNAMIC_DRAW:int = 0x88E8| ELEMENT_ARRAY_BUFFER | Constant |
public static const ELEMENT_ARRAY_BUFFER:int = 0x8893| ELEMENT_ARRAY_BUFFER_BINDING | Constant |
public static const ELEMENT_ARRAY_BUFFER_BINDING:int = 0x8895| EQUAL | Constant |
public static const EQUAL:int = 0x0202| FASTEST | Constant |
public static const FASTEST:int = 0x1101| FLOAT | Constant |
public static const FLOAT:int = 0x1406| FLOAT_MAT2 | Constant |
public static const FLOAT_MAT2:int = 0x8B5A| FLOAT_MAT3 | Constant |
public static const FLOAT_MAT3:int = 0x8B5B| FLOAT_MAT4 | Constant |
public static const FLOAT_MAT4:int = 0x8B5C| FLOAT_VEC2 | Constant |
public static const FLOAT_VEC2:int = 0x8B50| FLOAT_VEC3 | Constant |
public static const FLOAT_VEC3:int = 0x8B51| FLOAT_VEC4 | Constant |
public static const FLOAT_VEC4:int = 0x8B52| FRAGMENT_SHADER | Constant |
public static const FRAGMENT_SHADER:int = 0x8B30| FRAMEBUFFER | Constant |
public static const FRAMEBUFFER:int = 0x8D40| FRAMEBUFFER_ATTACHMENT_OBJECT_NAME | Constant |
public static const FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:int = 0x8CD1| FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE | Constant |
public static const FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:int = 0x8CD0| FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE | Constant |
public static const FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE:int = 0x8CD3| FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL | Constant |
public static const FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL:int = 0x8CD2| FRAMEBUFFER_BINDING | Constant |
public static const FRAMEBUFFER_BINDING:int = 0x8CA6| FRAMEBUFFER_COMPLETE | Constant |
public static const FRAMEBUFFER_COMPLETE:int = 0x8CD5| FRAMEBUFFER_INCOMPLETE_ATTACHMENT | Constant |
public static const FRAMEBUFFER_INCOMPLETE_ATTACHMENT:int = 0x8CD6| FRAMEBUFFER_INCOMPLETE_DIMENSIONS | Constant |
public static const FRAMEBUFFER_INCOMPLETE_DIMENSIONS:int = 0x8CD9| FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT | Constant |
public static const FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:int = 0x8CD7| FRAMEBUFFER_UNSUPPORTED | Constant |
public static const FRAMEBUFFER_UNSUPPORTED:int = 0x8CDD| FRONT | Constant |
public static const FRONT:int = 0x0404| FRONT_AND_BACK | Constant |
public static const FRONT_AND_BACK:int = 0x0408| FRONT_FACE | Constant |
public static const FRONT_FACE:int = 0x0B46| FUNC_ADD | Constant |
public static const FUNC_ADD:int = 0x8006| FUNC_REVERSE_SUBTRACT | Constant |
public static const FUNC_REVERSE_SUBTRACT:int = 0x800B| FUNC_SUBTRACT | Constant |
public static const FUNC_SUBTRACT:int = 0x800A| GENERATE_MIPMAP_HINT | Constant |
public static const GENERATE_MIPMAP_HINT:int = 0x8192| GEQUAL | Constant |
public static const GEQUAL:int = 0x0206| GREATER | Constant |
public static const GREATER:int = 0x0204| GREEN_BITS | Constant |
public static const GREEN_BITS:int = 0x0D53| HIGH_FLOAT | Constant |
public static const HIGH_FLOAT:int = 0x8DF2| HIGH_INT | Constant |
public static const HIGH_INT:int = 0x8DF5| INCR | Constant |
public static const INCR:int = 0x1E02| INCR_WRAP | Constant |
public static const INCR_WRAP:int = 0x8507| INT | Constant |
public static const INT:int = 0x1404| INT_VEC2 | Constant |
public static const INT_VEC2:int = 0x8B53| INT_VEC3 | Constant |
public static const INT_VEC3:int = 0x8B54| INT_VEC4 | Constant |
public static const INT_VEC4:int = 0x8B55| INVALID_ENUM | Constant |
public static const INVALID_ENUM:int = 0x0500| INVALID_FRAMEBUFFER_OPERATION | Constant |
public static const INVALID_FRAMEBUFFER_OPERATION:int = 0x0506| INVALID_OPERATION | Constant |
public static const INVALID_OPERATION:int = 0x0502| INVALID_VALUE | Constant |
public static const INVALID_VALUE:int = 0x0501| INVERT | Constant |
public static const INVERT:int = 0x150A| KEEP | Constant |
public static const KEEP:int = 0x1E00| LEQUAL | Constant |
public static const LEQUAL:int = 0x0203| LESS | Constant |
public static const LESS:int = 0x0201| LINE_LOOP | Constant |
public static const LINE_LOOP:int = 0x0002| LINE_STRIP | Constant |
public static const LINE_STRIP:int = 0x0003| LINE_WIDTH | Constant |
public static const LINE_WIDTH:int = 0x0B21| LINEAR | Constant |
public static const LINEAR:int = 0x2601| LINEAR_MIPMAP_LINEAR | Constant |
public static const LINEAR_MIPMAP_LINEAR:int = 0x2703| LINEAR_MIPMAP_NEAREST | Constant |
public static const LINEAR_MIPMAP_NEAREST:int = 0x2701| LINES | Constant |
public static const LINES:int = 0x0001| LINK_STATUS | Constant |
public static const LINK_STATUS:int = 0x8B82| LOW_FLOAT | Constant |
public static const LOW_FLOAT:int = 0x8DF0| LOW_INT | Constant |
public static const LOW_INT:int = 0x8DF3| LUMINANCE | Constant |
public static const LUMINANCE:int = 0x1909| LUMINANCE_ALPHA | Constant |
public static const LUMINANCE_ALPHA:int = 0x190A| MAX_COMBINED_TEXTURE_IMAGE_UNITS | Constant |
public static const MAX_COMBINED_TEXTURE_IMAGE_UNITS:int = 0x8B4D| MAX_CUBE_MAP_TEXTURE_SIZE | Constant |
public static const MAX_CUBE_MAP_TEXTURE_SIZE:int = 0x851C| MAX_FRAGMENT_UNIFORM_VECTORS | Constant |
public static const MAX_FRAGMENT_UNIFORM_VECTORS:int = 0x8DFD| MAX_RENDERBUFFER_SIZE | Constant |
public static const MAX_RENDERBUFFER_SIZE:int = 0x84E8| MAX_TEXTURE_IMAGE_UNITS | Constant |
public static const MAX_TEXTURE_IMAGE_UNITS:int = 0x8872| MAX_TEXTURE_SIZE | Constant |
public static const MAX_TEXTURE_SIZE:int = 0x0D33| MAX_VARYING_VECTORS | Constant |
public static const MAX_VARYING_VECTORS:int = 0x8DFC| MAX_VERTEX_ATTRIBS | Constant |
public static const MAX_VERTEX_ATTRIBS:int = 0x8869| MAX_VERTEX_TEXTURE_IMAGE_UNITS | Constant |
public static const MAX_VERTEX_TEXTURE_IMAGE_UNITS:int = 0x8B4C| MAX_VERTEX_UNIFORM_VECTORS | Constant |
public static const MAX_VERTEX_UNIFORM_VECTORS:int = 0x8DFB| MAX_VIEWPORT_DIMS | Constant |
public static const MAX_VIEWPORT_DIMS:int = 0x0D3A| MEDIUM_FLOAT | Constant |
public static const MEDIUM_FLOAT:int = 0x8DF1| MEDIUM_INT | Constant |
public static const MEDIUM_INT:int = 0x8DF4| MIRRORED_REPEAT | Constant |
public static const MIRRORED_REPEAT:int = 0x8370| NEAREST | Constant |
public static const NEAREST:int = 0x2600| NEAREST_MIPMAP_LINEAR | Constant |
public static const NEAREST_MIPMAP_LINEAR:int = 0x2702| NEAREST_MIPMAP_NEAREST | Constant |
public static const NEAREST_MIPMAP_NEAREST:int = 0x2700| NEVER | Constant |
public static const NEVER:int = 0x0200| NICEST | Constant |
public static const NICEST:int = 0x1102| NO_ERROR | Constant |
public static const NO_ERROR:int = 0| NONE | Constant |
public static const NONE:int = 0| NOTEQUAL | Constant |
public static const NOTEQUAL:int = 0x0205| NUM_COMPRESSED_TEXTURE_FORMATS | Constant |
public static const NUM_COMPRESSED_TEXTURE_FORMATS:int = 0x86A2| ONE | Constant |
public static const ONE:int = 1| ONE_MINUS_CONSTANT_ALPHA | Constant |
public static const ONE_MINUS_CONSTANT_ALPHA:int = 0x8004| ONE_MINUS_CONSTANT_COLOR | Constant |
public static const ONE_MINUS_CONSTANT_COLOR:int = 0x8002| ONE_MINUS_DST_ALPHA | Constant |
public static const ONE_MINUS_DST_ALPHA:int = 0x0305| ONE_MINUS_DST_COLOR | Constant |
public static const ONE_MINUS_DST_COLOR:int = 0x0307| ONE_MINUS_SRC_ALPHA | Constant |
public static const ONE_MINUS_SRC_ALPHA:int = 0x0303| ONE_MINUS_SRC_COLOR | Constant |
public static const ONE_MINUS_SRC_COLOR:int = 0x0301| OUT_OF_MEMORY | Constant |
public static const OUT_OF_MEMORY:int = 0x0505| PACK_ALIGNMENT | Constant |
public static const PACK_ALIGNMENT:int = 0x0D05| POINTS | Constant |
public static const POINTS:int = 0x0000| POLYGON_OFFSET_FACTOR | Constant |
public static const POLYGON_OFFSET_FACTOR:int = 0x8038| POLYGON_OFFSET_FILL | Constant |
public static const POLYGON_OFFSET_FILL:int = 0x8037| POLYGON_OFFSET_UNITS | Constant |
public static const POLYGON_OFFSET_UNITS:int = 0x2A00| RED_BITS | Constant |
public static const RED_BITS:int = 0x0D52| RENDERBUFFER | Constant |
public static const RENDERBUFFER:int = 0x8D41| RENDERBUFFER_ALPHA_SIZE | Constant |
public static const RENDERBUFFER_ALPHA_SIZE:int = 0x8D53| RENDERBUFFER_BINDING | Constant |
public static const RENDERBUFFER_BINDING:int = 0x8CA7| RENDERBUFFER_BLUE_SIZE | Constant |
public static const RENDERBUFFER_BLUE_SIZE:int = 0x8D52| RENDERBUFFER_DEPTH_SIZE | Constant |
public static const RENDERBUFFER_DEPTH_SIZE:int = 0x8D54| RENDERBUFFER_GREEN_SIZE | Constant |
public static const RENDERBUFFER_GREEN_SIZE:int = 0x8D51| RENDERBUFFER_HEIGHT | Constant |
public static const RENDERBUFFER_HEIGHT:int = 0x8D43| RENDERBUFFER_INTERNAL_FORMAT | Constant |
public static const RENDERBUFFER_INTERNAL_FORMAT:int = 0x8D44| RENDERBUFFER_RED_SIZE | Constant |
public static const RENDERBUFFER_RED_SIZE:int = 0x8D50| RENDERBUFFER_STENCIL_SIZE | Constant |
public static const RENDERBUFFER_STENCIL_SIZE:int = 0x8D55| RENDERBUFFER_WIDTH | Constant |
public static const RENDERBUFFER_WIDTH:int = 0x8D42| RENDERER | Constant |
public static const RENDERER:int = 0x1F01| REPEAT | Constant |
public static const REPEAT:int = 0x2901| REPLACE | Constant |
public static const REPLACE:int = 0x1E01| RGB | Constant |
public static const RGB:int = 0x1907| RGB5_A1 | Constant |
public static const RGB5_A1:int = 0x8057| RGB565 | Constant |
public static const RGB565:int = 0x8D62| RGBA | Constant |
public static const RGBA:int = 0x1908| RGBA4 | Constant |
public static const RGBA4:int = 0x8056| SAMPLE_ALPHA_TO_COVERAGE | Constant |
public static const SAMPLE_ALPHA_TO_COVERAGE:int = 0x809E| SAMPLE_BUFFERS | Constant |
public static const SAMPLE_BUFFERS:int = 0x80A8| SAMPLE_COVERAGE | Constant |
public static const SAMPLE_COVERAGE:int = 0x80A0| SAMPLE_COVERAGE_INVERT | Constant |
public static const SAMPLE_COVERAGE_INVERT:int = 0x80AB| SAMPLE_COVERAGE_VALUE | Constant |
public static const SAMPLE_COVERAGE_VALUE:int = 0x80AA| SAMPLER_2D | Constant |
public static const SAMPLER_2D:int = 0x8B5E| SAMPLER_CUBE | Constant |
public static const SAMPLER_CUBE:int = 0x8B60| SAMPLES | Constant |
public static const SAMPLES:int = 0x80A9| SCISSOR_BOX | Constant |
public static const SCISSOR_BOX:int = 0x0C10| SCISSOR_TEST | Constant |
public static const SCISSOR_TEST:int = 0x0C11| SHADER_TYPE | Constant |
public static const SHADER_TYPE:int = 0x8B4F| SHADING_LANGUAGE_VERSION | Constant |
public static const SHADING_LANGUAGE_VERSION:int = 0x8B8C| SHORT | Constant |
public static const SHORT:int = 0x1402| SRC_ALPHA | Constant |
public static const SRC_ALPHA:int = 0x0302| SRC_ALPHA_SATURATE | Constant |
public static const SRC_ALPHA_SATURATE:int = 0x0308| SRC_COLOR | Constant |
public static const SRC_COLOR:int = 0x0300| STATIC_DRAW | Constant |
public static const STATIC_DRAW:int = 0x88E4| STENCIL_ATTACHMENT | Constant |
public static const STENCIL_ATTACHMENT:int = 0x8D20| STENCIL_BACK_FAIL | Constant |
public static const STENCIL_BACK_FAIL:int = 0x8801| STENCIL_BACK_FUNC | Constant |
public static const STENCIL_BACK_FUNC:int = 0x8800| STENCIL_BACK_PASS_DEPTH_FAIL | Constant |
public static const STENCIL_BACK_PASS_DEPTH_FAIL:int = 0x8802| STENCIL_BACK_PASS_DEPTH_PASS | Constant |
public static const STENCIL_BACK_PASS_DEPTH_PASS:int = 0x8803| STENCIL_BACK_REF | Constant |
public static const STENCIL_BACK_REF:int = 0x8CA3| STENCIL_BACK_VALUE_MASK | Constant |
public static const STENCIL_BACK_VALUE_MASK:int = 0x8CA4| STENCIL_BACK_WRITEMASK | Constant |
public static const STENCIL_BACK_WRITEMASK:int = 0x8CA5| STENCIL_BITS | Constant |
public static const STENCIL_BITS:int = 0x0D57| STENCIL_BUFFER_BIT | Constant |
public static const STENCIL_BUFFER_BIT:int = 0x00000400| STENCIL_CLEAR_VALUE | Constant |
public static const STENCIL_CLEAR_VALUE:int = 0x0B91| STENCIL_FAIL | Constant |
public static const STENCIL_FAIL:int = 0x0B94| STENCIL_FUNC | Constant |
public static const STENCIL_FUNC:int = 0x0B92| STENCIL_INDEX | Constant |
public static const STENCIL_INDEX:int = 0x1901| STENCIL_INDEX8 | Constant |
public static const STENCIL_INDEX8:int = 0x8D48| STENCIL_PASS_DEPTH_FAIL | Constant |
public static const STENCIL_PASS_DEPTH_FAIL:int = 0x0B95| STENCIL_PASS_DEPTH_PASS | Constant |
public static const STENCIL_PASS_DEPTH_PASS:int = 0x0B96| STENCIL_REF | Constant |
public static const STENCIL_REF:int = 0x0B97| STENCIL_TEST | Constant |
public static const STENCIL_TEST:int = 0x0B90| STENCIL_VALUE_MASK | Constant |
public static const STENCIL_VALUE_MASK:int = 0x0B93| STENCIL_WRITEMASK | Constant |
public static const STENCIL_WRITEMASK:int = 0x0B98| STREAM_DRAW | Constant |
public static const STREAM_DRAW:int = 0x88E0| SUBPIXEL_BITS | Constant |
public static const SUBPIXEL_BITS:int = 0x0D50| TEXTURE | Constant |
public static const TEXTURE:int = 0x1702| TEXTURE_2D | Constant |
public static const TEXTURE_2D:int = 0x0DE1| TEXTURE_BINDING_2D | Constant |
public static const TEXTURE_BINDING_2D:int = 0x8069| TEXTURE_BINDING_CUBE_MAP | Constant |
public static const TEXTURE_BINDING_CUBE_MAP:int = 0x8514| TEXTURE_CUBE_MAP | Constant |
public static const TEXTURE_CUBE_MAP:int = 0x8513| TEXTURE_CUBE_MAP_NEGATIVE_X | Constant |
public static const TEXTURE_CUBE_MAP_NEGATIVE_X:int = 0x8516| TEXTURE_CUBE_MAP_NEGATIVE_Y | Constant |
public static const TEXTURE_CUBE_MAP_NEGATIVE_Y:int = 0x8518| TEXTURE_CUBE_MAP_NEGATIVE_Z | Constant |
public static const TEXTURE_CUBE_MAP_NEGATIVE_Z:int = 0x851A| TEXTURE_CUBE_MAP_POSITIVE_X | Constant |
public static const TEXTURE_CUBE_MAP_POSITIVE_X:int = 0x8515| TEXTURE_CUBE_MAP_POSITIVE_Y | Constant |
public static const TEXTURE_CUBE_MAP_POSITIVE_Y:int = 0x8517| TEXTURE_CUBE_MAP_POSITIVE_Z | Constant |
public static const TEXTURE_CUBE_MAP_POSITIVE_Z:int = 0x8519| TEXTURE_MAG_FILTER | Constant |
public static const TEXTURE_MAG_FILTER:int = 0x2800| TEXTURE_MIN_FILTER | Constant |
public static const TEXTURE_MIN_FILTER:int = 0x2801| TEXTURE_WRAP_S | Constant |
public static const TEXTURE_WRAP_S:int = 0x2802| TEXTURE_WRAP_T | Constant |
public static const TEXTURE_WRAP_T:int = 0x2803| TEXTURE0 | Constant |
public static const TEXTURE0:int = 0x84C0| TEXTURE1 | Constant |
public static const TEXTURE1:int = 0x84C1| TEXTURE10 | Constant |
public static const TEXTURE10:int = 0x84CA| TEXTURE11 | Constant |
public static const TEXTURE11:int = 0x84CB| TEXTURE12 | Constant |
public static const TEXTURE12:int = 0x84CC| TEXTURE13 | Constant |
public static const TEXTURE13:int = 0x84CD| TEXTURE14 | Constant |
public static const TEXTURE14:int = 0x84CE| TEXTURE15 | Constant |
public static const TEXTURE15:int = 0x84CF| TEXTURE16 | Constant |
public static const TEXTURE16:int = 0x84D0| TEXTURE17 | Constant |
public static const TEXTURE17:int = 0x84D1| TEXTURE18 | Constant |
public static const TEXTURE18:int = 0x84D2| TEXTURE19 | Constant |
public static const TEXTURE19:int = 0x84D3| TEXTURE2 | Constant |
public static const TEXTURE2:int = 0x84C2| TEXTURE20 | Constant |
public static const TEXTURE20:int = 0x84D4| TEXTURE21 | Constant |
public static const TEXTURE21:int = 0x84D5| TEXTURE22 | Constant |
public static const TEXTURE22:int = 0x84D6| TEXTURE23 | Constant |
public static const TEXTURE23:int = 0x84D7| TEXTURE24 | Constant |
public static const TEXTURE24:int = 0x84D8| TEXTURE25 | Constant |
public static const TEXTURE25:int = 0x84D9| TEXTURE26 | Constant |
public static const TEXTURE26:int = 0x84DA| TEXTURE27 | Constant |
public static const TEXTURE27:int = 0x84DB| TEXTURE28 | Constant |
public static const TEXTURE28:int = 0x84DC| TEXTURE29 | Constant |
public static const TEXTURE29:int = 0x84DD| TEXTURE3 | Constant |
public static const TEXTURE3:int = 0x84C3| TEXTURE30 | Constant |
public static const TEXTURE30:int = 0x84DE| TEXTURE31 | Constant |
public static const TEXTURE31:int = 0x84DF| TEXTURE4 | Constant |
public static const TEXTURE4:int = 0x84C4| TEXTURE5 | Constant |
public static const TEXTURE5:int = 0x84C5| TEXTURE6 | Constant |
public static const TEXTURE6:int = 0x84C6| TEXTURE7 | Constant |
public static const TEXTURE7:int = 0x84C7| TEXTURE8 | Constant |
public static const TEXTURE8:int = 0x84C8| TEXTURE9 | Constant |
public static const TEXTURE9:int = 0x84C9| TRIANGLE_FAN | Constant |
public static const TRIANGLE_FAN:int = 0x0006| TRIANGLE_STRIP | Constant |
public static const TRIANGLE_STRIP:int = 0x0005| TRIANGLES | Constant |
public static const TRIANGLES:int = 0x0004| UNPACK_ALIGNMENT | Constant |
public static const UNPACK_ALIGNMENT:int = 0x0CF5| UNPACK_COLORSPACE_CONVERSION_WEBGL | Constant |
public static const UNPACK_COLORSPACE_CONVERSION_WEBGL:int = 0x9243| UNPACK_FLIP_Y_WEBGL | Constant |
public static const UNPACK_FLIP_Y_WEBGL:int = 0x9240| UNPACK_PREMULTIPLY_ALPHA_WEBGL | Constant |
public static const UNPACK_PREMULTIPLY_ALPHA_WEBGL:int = 0x9241| UNSIGNED_BYTE | Constant |
public static const UNSIGNED_BYTE:int = 0x1401| UNSIGNED_INT | Constant |
public static const UNSIGNED_INT:int = 0x1405| UNSIGNED_SHORT | Constant |
public static const UNSIGNED_SHORT:int = 0x1403| UNSIGNED_SHORT_4_4_4_4 | Constant |
public static const UNSIGNED_SHORT_4_4_4_4:int = 0x8033| UNSIGNED_SHORT_5_5_5_1 | Constant |
public static const UNSIGNED_SHORT_5_5_5_1:int = 0x8034| UNSIGNED_SHORT_5_6_5 | Constant |
public static const UNSIGNED_SHORT_5_6_5:int = 0x8363| VALIDATE_STATUS | Constant |
public static const VALIDATE_STATUS:int = 0x8B83| VENDOR | Constant |
public static const VENDOR:int = 0x1F00| VERSION | Constant |
public static const VERSION:int = 0x1F02| VERTEX_ATTRIB_ARRAY_BUFFER_BINDING | Constant |
public static const VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:int = 0x889F| VERTEX_ATTRIB_ARRAY_ENABLED | Constant |
public static const VERTEX_ATTRIB_ARRAY_ENABLED:int = 0x8622| VERTEX_ATTRIB_ARRAY_NORMALIZED | Constant |
public static const VERTEX_ATTRIB_ARRAY_NORMALIZED:int = 0x886A| VERTEX_ATTRIB_ARRAY_POINTER | Constant |
public static const VERTEX_ATTRIB_ARRAY_POINTER:int = 0x8645| VERTEX_ATTRIB_ARRAY_SIZE | Constant |
public static const VERTEX_ATTRIB_ARRAY_SIZE:int = 0x8623| VERTEX_ATTRIB_ARRAY_STRIDE | Constant |
public static const VERTEX_ATTRIB_ARRAY_STRIDE:int = 0x8624| VERTEX_ATTRIB_ARRAY_TYPE | Constant |
public static const VERTEX_ATTRIB_ARRAY_TYPE:int = 0x8625| VERTEX_SHADER | Constant |
public static const VERTEX_SHADER:int = 0x8B31| VIEWPORT | Constant |
public static const VIEWPORT:int = 0x0BA2| ZERO | Constant |
public static const ZERO:int = 0