| Package | laya.map |
| Class | public class TileTexSet |
| Inheritance | TileTexSet Object |
| Property | Defined By | ||
|---|---|---|---|
| animationTotalTime : Number = 0 动画播放的总时间 | TileTexSet | ||
| durationTimeArray : Array = null 当前动画每帧的时间间隔 | TileTexSet | ||
| gid : int = -1 唯一标识 | TileTexSet | ||
| isAnimation : Boolean = false true表示当前纹理,是一组动画,false表示当前只有一个纹理 | TileTexSet | ||
| offX : int = 0 纹理显示时的坐标偏移X | TileTexSet | ||
| offY : int = 0 纹理显示时的坐标偏移Y | TileTexSet | ||
| texture : Texture 子纹理的引用 | TileTexSet | ||
| textureArray : Array = null 当前要播放动画的纹理序列 | TileTexSet | ||
| Method | Defined By | ||
|---|---|---|---|
addAniSprite(aniName:String, sprite:TileAniSprite):void
加入一个动画显示对象到此动画中
| TileTexSet | ||
clearAll():void
清理
| TileTexSet | ||
removeAniSprite(_name:String):void
移除不需要更新的SPRITE
| TileTexSet | ||
showDebugInfo():String
显示当前动画的使用情况
| TileTexSet | ||
| animationTotalTime | property |
public var animationTotalTime:Number = 0动画播放的总时间
| durationTimeArray | property |
public var durationTimeArray:Array = null当前动画每帧的时间间隔
| gid | property |
public var gid:int = -1唯一标识
| isAnimation | property |
public var isAnimation:Boolean = falsetrue表示当前纹理,是一组动画,false表示当前只有一个纹理
| offX | property |
public var offX:int = 0纹理显示时的坐标偏移X
| offY | property |
public var offY:int = 0纹理显示时的坐标偏移Y
| texture | property |
public var texture:Texture子纹理的引用
| textureArray | property |
public var textureArray:Array = null当前要播放动画的纹理序列
| addAniSprite | () | method |
public function addAniSprite(aniName:String, sprite:TileAniSprite):void加入一个动画显示对象到此动画中
Parameters
aniName:String — //显示对象的名字
| |
sprite:TileAniSprite — //显示对象
|
| clearAll | () | method |
public function clearAll():void清理
| removeAniSprite | () | method |
public function removeAniSprite(_name:String):void移除不需要更新的SPRITE
Parameters
_name:String |
| showDebugInfo | () | method |
public function showDebugInfo():String显示当前动画的使用情况
ReturnsString |