| Package | laya.webgl.resource |
| Class | public class WebGLImage |
| Inheritance | WebGLImage laya.resource.HTMLImage |
| Implements | IMergeAtlasBitmap |
| Property | Defined By | ||
|---|---|---|---|
| allowMerageInAtlas : Boolean [read-only]
是否创建私有Source
| WebGLImage | ||
| atlasSource : * [read-only] | WebGLImage | ||
| enableMerageInAtlas : Boolean [override]
是否创建私有Source
| WebGLImage | ||
| format : int [read-only]
获取纹理格式。
| WebGLImage | ||
| magFifter : int 放大过滤器 | WebGLImage | ||
| minFifter : int 缩小过滤器 | WebGLImage | ||
| mipmap : Boolean [read-only]
获取是否具有mipmap。
| WebGLImage | ||
| onerror : Function [override] [write-only]
设置onerror函数
| WebGLImage | ||
| onload : Function [override] [write-only]
设置onload函数
| WebGLImage | ||
| repeat : Boolean 是否使用重复模式纹理寻址 | WebGLImage | ||
| Method | Defined By | ||
|---|---|---|---|
WebGLImage(data:String, def:*, format:int, mipmap:Boolean = true) | WebGLImage | ||
clearAtlasSource():void | WebGLImage | ||
| Method | Defined By | ||
|---|---|---|---|
_init_(src:String, def:*):void [override] | WebGLImage | ||
detoryResource():void [override] 毁资源 | WebGLImage | ||
onresize():void [override] 整尺寸 | WebGLImage | ||
recreateResource():void [override] 新创建资源,如果异步创建中被强制释放再创建,则需等待释放完成后再重新加载创建。 | WebGLImage | ||
| allowMerageInAtlas | property |
allowMerageInAtlas:Boolean [read-only] 是否创建私有Source
public function get allowMerageInAtlas():Boolean| atlasSource | property |
atlasSource:* [read-only] public function get atlasSource():*| enableMerageInAtlas | property |
enableMerageInAtlas:Boolean[override] 是否创建私有Source
public function get enableMerageInAtlas():Boolean public function set enableMerageInAtlas(value:Boolean):void| format | property |
format:int [read-only] 获取纹理格式。
public function get format():int| magFifter | property |
public var magFifter:int放大过滤器
| minFifter | property |
public var minFifter:int缩小过滤器
| mipmap | property |
mipmap:Boolean [read-only] 获取是否具有mipmap。
public function get mipmap():Boolean| onerror | property |
onerror:Function [write-only] [override] 设置onerror函数
public function set onerror(value:Function):void| onload | property |
onload:Function [write-only] [override] 设置onload函数
public function set onload(value:Function):void| repeat | property |
public var repeat:Boolean是否使用重复模式纹理寻址
| WebGLImage | () | Constructor |
public function WebGLImage(data:String, def:*, format:int, mipmap:Boolean = true)data:String | |
def:* | |
format:int (default = NaN) | |
mipmap:Boolean (default = true) |
| _init_ | () | method |
override protected function _init_(src:String, def:*):voidParameters
src:String | |
def:* |
| clearAtlasSource | () | method |
public function clearAtlasSource():void| detoryResource | () | method |
override protected function detoryResource():void毁资源
| onresize | () | method |
override protected function onresize():void整尺寸
| recreateResource | () | method |
override protected function recreateResource():void新创建资源,如果异步创建中被强制释放再创建,则需等待释放完成后再重新加载创建。