| Package | laya.d3.resource.models |
| Class | public class SphereMesh |
| Inheritance | SphereMesh laya.d3.resource.models.PrimitiveMesh |
Sphere 类用于创建球体。
| Property | Defined By | ||
|---|---|---|---|
| radius : Number
返回半径
| SphereMesh | ||
| slices : int
获取宽度分段
| SphereMesh | ||
| stacks : int
获取高度分段
| SphereMesh | ||
| Method | Defined By | ||
|---|---|---|---|
SphereMesh(radius:Number = 0.5, stacks:int = 32, slices:int = 32)
创建一个球体模型
| SphereMesh | ||
| Method | Defined By | ||
|---|---|---|---|
recreateResource():void [override] | SphereMesh | ||
| radius | property |
radius:Number返回半径
public function get radius():Number public function set radius(value:Number):void| slices | property |
slices:int获取宽度分段
public function get slices():int public function set slices(value:int):void| stacks | property |
stacks:int获取高度分段
public function get stacks():int public function set stacks(value:int):void| SphereMesh | () | Constructor |
public function SphereMesh(radius:Number = 0.5, stacks:int = 32, slices:int = 32)创建一个球体模型
Parametersradius:Number (default = 0.5) — 半径
| |
stacks:int (default = 32) — 水平层数
| |
slices:int (default = 32) — 垂直层数
|
| recreateResource | () | method |
override protected function recreateResource():void